I installed the stable release and notice this problem is there too. Bump mapping and normal mapping do not seem to be working correctly in either the Octane viewport or the render, but if I rebuild the material in standalone it seems okay.Karba wrote: Hm, I am not right.
That is not a material preview. It should work.
I will check it.
Thank you for the bug report.
I think the tiling is off (I guess it's called scale in Octane?): it seems to produce random results, but whatever they are they don't match the standalone.
Thanks /b