Sam 'Ray Tracey' Lapere joins OTOY NZ team!

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PeterCGS
Licensed Customer
Posts: 437
Joined: Tue Apr 13, 2010 2:36 pm

Hey Sam! Just watched the post on your blog about Octane for Max... How did you achive object motion blur!? Its most visible in this image Image
Win7, i7 980 Hexacore, 24GB RAM, 3xEVGA SC 670 GTX 4GB
RayTracey
OctaneRender Team
Posts: 377
Joined: Sat Jan 16, 2010 10:58 pm
Location: Auckland, New Zealand
Contact:

It's just a multi-pass effect in 3ds Max. Go to Cameras -> target and choose motion blur from the drop down list under "multi-pass effect"

For each frame of the animation, 12 subframes are rendered which are blended together, producing a nice and soft blur even for quickly rotating objects such as the transformer in the screenshot you posted. Rendering with this kind of motion blur is only about 30 % slower than rendering without motion blur.

Here's the final render with motion blur:




And a real-time preview of the transformer animation with materials:

PeterCGS
Licensed Customer
Posts: 437
Joined: Tue Apr 13, 2010 2:36 pm

Thanx Sam! I hope that type of camera post effects will work for the other host apps aswell. The motion blur really looks nice and I miss it :I
Win7, i7 980 Hexacore, 24GB RAM, 3xEVGA SC 670 GTX 4GB
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