OctaneRender® 1.025 instancing preview test build

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matej
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Please add the reload mesh button & reload .csv file buttons asap.

Also, re-browsing to the same .obj file doesn't seem to actually trigger a reload of the mesh? if I change the .obj from another application, I get the same thing as before when I try to reload it in Octane. I have to exit & re-open Octane, then it shows the changed mesh.
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
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ROUBAL
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Yes, I confirm that this would be great !

+1.
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
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rappet
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Elvissuperstar007 wrote:Kirill Voronik made ​​a script to get the coordinates

http://rusfolder.com/31845998
Hi,
can you explain what to do with the downloaded objcoords_0.1.ms to make scattering?
See post on p13 download rar file
greetz.

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Elvissuperstar007
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rappet wrote:
Elvissuperstar007 wrote:Kirill Voronik made ​​a script to get the coordinates

http://rusfolder.com/31845998
Hi,
can you explain what to do with the downloaded objcoords_0.1.ms to make scattering?
See post on p13 download rar file
greetz.
We completed the exporter!
will publish soon! after tests

a temporary condition! original must be in the coordinates 0
Attachments
exp_0001_2.rar
(394 Bytes) Downloaded 209 times
12.jpg
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Elvissuperstar007
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http://render.otoy.com/forum/viewtopic.php?f=27&t=22687 3Ds max instances for the unofficial exporter Kirill Voronik
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
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rappet
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face wrote:It would be nice to support special characters in names like test_instance_cube1.mtl for mtl-files.
The obj-file loads fine, but the mtl-file isn´t load/used.
For scenes with multiple files it is usefull to seperate about the filename which file is what...

face
speaking about scenes with multiple files....
Is it possible to make an animation for scenes with multiple obj scattered and grouped?
Is that possible? I have acces to sketchup and cinema4d, but I was wondering how to make an animation after having the scene setup by using different obj's withou using a basic 3d file like sketchup, cinema4d, 3dmax, blender or other.
Greetz,

4090+3089ti & Quad 1080ti
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tchoa
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Location: Montpellier

Would like to report a strange bug if not already reported.
The 'Geometry Group' node gives a strange result if it has more than 2 inputs.
When I'm adding e.g one scatter node to a 3d input of it, the light emitters don't seem to light anymore.
So, in this version it should be used with only two inputs.
My scene is rather simple, 200 flipflops in stand for an event.

F
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smicha
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I still have problems with freezing render viewport (GTX 580 3GB). It freezes (but Octane still works) when I add a "Placement" and connect it to a "Geometry Group". My temporary solution is to save my work and reload it. I tried installing newest drivers - no use. On the 304.79 driver whole system freezes - reboot required. So I installed back the 285.62 driver.
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
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build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
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ROUBAL
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:arrow: using a two input geometry node with a simple ground plane as first obj and an other object used as instance scattered on the second input , I got white strips on the ground plane on the render of the geometry node, whilst the render of the ground is correct with the obj mesh node of the plane selected.



:arrow: Octane freeze confirmed here too, with Nvidia driver 301.42.
Attachments
RenderTroubles.jpg
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
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face
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Joined: Sat Mar 06, 2010 2:10 pm
Location: Germany

rappet wrote:
face wrote:It would be nice to support special characters in names like test_instance_cube1.mtl for mtl-files.
The obj-file loads fine, but the mtl-file isn´t load/used.
For scenes with multiple files it is usefull to seperate about the filename which file is what...

face
speaking about scenes with multiple files....
Is it possible to make an animation for scenes with multiple obj scattered and grouped?
Is that possible? I have acces to sketchup and cinema4d, but I was wondering how to make an animation after having the scene setup by using different obj's withou using a basic 3d file like sketchup, cinema4d, 3dmax, blender or other.
Greetz,
Animation isn´t possible yet.
The meshgoup node must be active/selected after opening the scene via the commandline to render an animation with scatterd meshes but Octane selects the exported project mesh and render it as single...

face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
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