OctaneRender® for 3ds max® v1.0 beta 3.00a[Test]

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

Teknogon wrote:Hey Karba,

Thanks a lot, it is great update, however;

I wanna assign a hotkey to open octane viewport but when I assign a key, it doesn't work.

thnks...
Didn't try hotkeys, only quadmenu and toolbar buttons.
Will do.
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gabrielefx
Licensed Customer
Posts: 1701
Joined: Wed Sep 28, 2011 2:00 pm

Hi Karba,
thank you, every Monday we get a new release.

issues:

all light emitters emit light from the back and not orthogonally

If I build my mesh emitter light emission is distributed good.
edit: not really good, planar meshes emit light from the back too.
sphere mesh has not a perfect isotropic light distribution.
only instanced objects receive light from mesh lights

old issue in mat editor:
when I add a Map choosing it from the Materia/Map Browser the option Maps is always unchecked, why?
Why choosing Maps I see: MetaSL, Standard, Vray Adv 2.30.01, mental ray? I should not see these menus. This is a little bit confusing.
If I select "Show Incompatible" these menus disappear, I think that this option should work in the opposite verse.
The Material Map Browser is not well initialized. (Max 2012 64)

bug:
if I create a sphere geometry and I assign a blackbody texture and then I reduce its radius in realtime to zero Max will crash.

if I add Max modifiers to the instanced objects Max will crash (during the render).
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
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Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

gabrielefx wrote:
all light emitters emit light from the back and not orthogonally

If I build my mesh emitter light emission is distributed good.
edit: not really good, planar meshes emit light from the back too.
sphere mesh has not a perfect isotropic light distribution.
only instanced objects receive light from mesh lights
That is octane issue, not plugin. Roeland can fix that, he has vacation now, but I will try fix that.
gabrielefx wrote: old issue in mat editor:
when I add a Map choosing it from the Materia/Map Browser the option Maps is always unchecked, why?
Why choosing Maps I see: MetaSL, Standard, Vray Adv 2.30.01, mental ray? I should not see these menus. This is a little bit confusing.
If I select "Show Incompatible" these menus disappear, I think that this option should work in the opposite verse.
Max 2012 64
Can you show some screenshots?
gabrielefx wrote: bug:
if I create a sphere geometry and I assign a blackbody texture and then I reduce its radius in realtime to zero Max will crash.

if I add Max modifiers to the instanced objects Max will crash (during the render).
Will check it.
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gabrielefx
Licensed Customer
Posts: 1701
Joined: Wed Sep 28, 2011 2:00 pm

I will post some screenshots regarding the map/mat browser.

in the meanwhile I found another bug:

"update animation geometry option" can't be disabled with instances "on" otherwise Octane will render only instances, the other not instanced objects will not be rendered.

BTW the reloading time for each frame is low...very strange...

edit:
new issue:
splines aren't anymore rendered, now we need to add an "edit poly" modifier.
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
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Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

gabrielefx wrote: BTW the reloading time for each frame is low...very strange...
You mean too fast or too slow?
gabrielefx wrote: edit:
new issue:
splines aren't anymore rendered, now we need to add an "edit poly" modifier.
Will fix this.
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acc24ex
Licensed Customer
Posts: 1481
Joined: Fri Mar 19, 2010 10:58 pm
Location: Croatia
Contact:

the material editor should be able to take in search tags
& make it so we can drag and drop materials please

you would make it more compliant for users that like to use the slate editor (and to look more pro), Im just testing out and searching for materials it should be possible search for tag words, much quicker to find stuff

bug: Map Scaler modifier hides the object in octane window
- fixed sometimes if you add edit poly somewhere in the modifier list..
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nildoe
Licensed Customer
Posts: 464
Joined: Wed Sep 14, 2011 9:03 am
Location: Maputo-Mozambique
Contact:

Hi karba, is it normal for this version to deactivate a license automatically? I ask because i have one more license on my laptop and it was activated a few days ago, yesterday evening before going to sleep i wanted to test 3.00a on it so i left about 200frms to render only to find that today when i woke up it didnt render a single frm :(, i then found that the license was deactivated, i had to activate it and only then it woul start render.

Nildo
Corei7, 6x GTX1070 (2 Inside and 4 in a CUBIX Xpander), 32GB Ram, Win10 64Bit Home, 3dsMax2017 64Bit, Octane for max 3 and LOVING IT!!!!

MSI GT72S 6QE Dominator Pro G win10Home, gtx 980m.
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nildoe
Licensed Customer
Posts: 464
Joined: Wed Sep 14, 2011 9:03 am
Location: Maputo-Mozambique
Contact:

On and btw regading the reloading that gabriele mentioned, i also find that it was low, as in FAST reloading :) :), dunno if thats what he meant.

Nildo
Corei7, 6x GTX1070 (2 Inside and 4 in a CUBIX Xpander), 32GB Ram, Win10 64Bit Home, 3dsMax2017 64Bit, Octane for max 3 and LOVING IT!!!!

MSI GT72S 6QE Dominator Pro G win10Home, gtx 980m.
Teknogon
Licensed Customer
Posts: 4
Joined: Fri Mar 30, 2012 1:31 pm

hey guys,
I have done barely my garden project.
there are 19 Million polygon and almost all objects are moveble proxy
thank you karba and octane team for great plugin update!

Image
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gabrielefx
Licensed Customer
Posts: 1701
Joined: Wed Sep 28, 2011 2:00 pm

@Karba:

I mean too fast.

Then..

I noticed that restarting one animation every time the illumination is different, is this the random bug?

impossible to split an animation in several parts (where the camera has a continuous path) because start-end frames have different illumination.

Roeland is back?
Last edited by gabrielefx on Tue Jul 31, 2012 5:07 pm, edited 1 time in total.
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
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