Wavelength as used by Octane

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treddie
Licensed Customer
Posts: 739
Joined: Fri Mar 23, 2012 5:44 am

I was using an emitter with guassian distribution and noticed that Octane uses a normalized scale for wavelength (0 to 1). Is my logic below correct concerning the conversion of TRUE wavelength to Octane normalized wavelength?
True Wavelength vs. Octane Normalized Wavelength.jpg
Similarly, Width has a scale from 0 to 1. Does this mean that Octane will consider the full visible spectrum with Width = 1, when performing light emission calculations?
Win7 | Geforce TitanX w/ 12Gb | Geforce GTX-560 w/ 2Gb | 6-Core 3.5GHz | 32Gb | Cinema4D w RipTide Importer and OctaneExporter Plugs.
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