three posts aboveenigmasi wrote:when will we be able to use Kepler?
OctaneRender™ Standalone v1.0 beta2.58e (obsolete)
Win Vista 32 | Geforce GTX 480 1535MB | AMD Phenom 9650 Quad 2.30GHz | 4GB | Octane 1.20
In the translation from Polish to English helped Google Translate
In the translation from Polish to English helped Google Translate
thanks
I haven't follow this topic, and forgot that I already asked
I haven't follow this topic, and forgot that I already asked
Would it be possible to get a non instance test build with the other new features (falloff) so I can start using them in my production workflow? Would rather not use the new build cause it is buggy and slower, but I still want to use some new features.
Intel quad core i5 @ 4.0 ghz | 8 gigs of Ram | Geforce GTX 470 - 1.25 gigs of Ram
Hi roeland, any news on the Kepler build, I whitched from 3x gtx 580 (3gb) to 3x 670 (4gb) and dropped from 45 ms/s to 24 ms/s ( tested with the benchmark scene from Legrazi)and that's too much for my taste!
Is octane waiting for CUDA 5.0 or can we see any speed improvements soon?
Is octane waiting for CUDA 5.0 or can we see any speed improvements soon?
A gradient maps a certain input value to an output color, you need to give it some input texture (try a turbulence texture for instance).
For a vertical gradient use a saw wave texture.
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Roeland
For a vertical gradient use a saw wave texture.
- Change the scale input type to a "transform" with the combo box.
- Change the scale input of the transform to float3, and set X and Z to the minimum value. This will stretch the saw wave so it becomes a vertical gradient.
- Change the scaling Y value to 0.314 and the translation Y to 1.001 to align the gradient.
- You can rotate it 180° around X or Z to have the brightest part atop.
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Roeland
thank you roeland for clearing this up
win7,i5 760 6gb,gf 460 1gb
my cinema4d plugin collection for creating complex random or ordered structures and more: http://plugello.earthcontrol.de
my cinema4d plugin collection for creating complex random or ordered structures and more: http://plugello.earthcontrol.de