Maya export script issues for camera -- youtube video link..

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johnb4467
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Posts: 45
Joined: Sat Dec 24, 2011 12:32 pm

Hi everyone,

This has been a longstanding issue for me, and I just cannot figure it out. I am hoping that some of you can help me out here. :)
I've tried to look around many times here on the forums to try and 'self troubleshoot' -- but in hopes of making it very easy on you nice people for helping, here's a youtube link. It is just a default, quick Maya setup I did in order to show that I'm doing things right, but still having issues:
http://youtu.be/U_2a97P2IEg

Please let me know; it would be a HUGE help to me for this to work properly; cannot render an animation until this is resolved, obviously.

Thank you again,

John
MTECH
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Joined: Tue Sep 14, 2010 8:22 pm

Perhaps try leaving your Maya scene in Centimeters, but scale all of your models as if the units were in meters. In Octane's settings, keep all conversions meters to meters as they are by default. That SHOULD solve it; I've had the best luck with camera position and scale using this method.
Core i7 920 | 12 GB RAM | Nvidia GTX 470 & 260 | Win Vista x64 | Maya 2012.5 x64 | Octane beta2.57
johnb4467
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Posts: 45
Joined: Sat Dec 24, 2011 12:32 pm

MTECH wrote:Perhaps try leaving your Maya scene in Centimeters, but scale all of your models as if the units were in meters. In Octane's settings, keep all conversions meters to meters as they are by default. That SHOULD solve it; I've had the best luck with camera position and scale using this method.
Thanks so much, that does indeed seem to have solved the issue!
You'd think that would have been an easy thing to try...but I had gotten so caught up in setting things up "the Octane way", with meters, that I didn't just "try" to see what happened. :)

Thank you again! Rendering an animation soon. :)

John
MTECH
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You're welcome! I know when I first started off a lot of people were having similar issues. This was the best way I found to tackle it.

Also note that if you have an old scene you want properly scaled to Octane, I've had success grouping the entire thing (cameras and all) and scaling that group to the appropriate size so units were as big as meters relative to the models. Be careful that you don't include objects with transform history dependent on other things, or they may behave badly.
Core i7 920 | 12 GB RAM | Nvidia GTX 470 & 260 | Win Vista x64 | Maya 2012.5 x64 | Octane beta2.57
johnb4467
Licensed Customer
Posts: 45
Joined: Sat Dec 24, 2011 12:32 pm

MTECH wrote:You're welcome! I know when I first started off a lot of people were having similar issues. This was the best way I found to tackle it.

Also note that if you have an old scene you want properly scaled to Octane, I've had success grouping the entire thing (cameras and all) and scaling that group to the appropriate size so units were as big as meters relative to the models. Be careful that you don't include objects with transform history dependent on other things, or they may behave badly.
That will be of GREAT use as well -- I hadn't thought about grouping the entire scene and scaling everything down. Which I should have, of course -- but I'll claim my being much more of a compositor than a 3D artist as the reason. ;)
Many more kudos to you for being kind enough to guide me in the right direction; thank you yet again!
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Q-Games
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I just made the same exact video and I was about to post it when I saw your thread. :D
I have the opposite problem, I use centimeters, and Octane is set to centimeters as well, but when I export everything is super tiny! If I set Maya to Meters, and leave Octane to centimeters, it works fine... But I think there is some bug in the scale conversion's script code... :?

I post the video link anyways...

Intel Core i7-2600 CPU @ 3.40GHz | RAM 16GB DDR3 | GeForce GTX 480 Core 405 MHz | Win7 64bit Jap
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