OctaneRender™ Standalone 2.21.1
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
Just for your information: We built and uploaded a quick fix release 2.21.1 to fix the reported issues. Thanks for your feedback.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
I've very strange work of autofocus. Then you ckick in point in viewport image still blurred. Working incorrect
In this situation help jnly one, manualy set distance.

Win 8.1/64 | Geforce GTX780TI | Core I7 970 | 24GB
With this new version 2.21.1, the existing LUA script available here: http://render.otoy.com/forum/viewtopic.php?f=73&t=41365 has suddenly stopped working.
The frame creating function (Alt + A) is overwriting the .orbx file instead of creating a new .orc file.
I am not sure, if the problem is in the new build or there is some update requires for the above LUA script.
Thanks.
The frame creating function (Alt + A) is overwriting the .orbx file instead of creating a new .orc file.
I am not sure, if the problem is in the new build or there is some update requires for the above LUA script.

Thanks.
Best Regards, Jitendra
Here it works. Is it possible that you have some transparent object in the foreground and you picked this one? You can select from all materials at this point by using the right mouse button for the various pickers.Dmi3ryd wrote:I've very strange work of autofocus. Then you ckick in point in viewport image still blurred. Working incorrectIn this situation help jnly one, manualy set distance.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
abstrax I've simple scene with 3 test spheres (diffuse material) and autofocus is missing. RMB didn't help because DOF is very high
Win 8.1/64 | Geforce GTX780TI | Core I7 970 | 24GB
Could you send me the scene? Thanks.Dmi3ryd wrote:abstrax I've simple scene with 3 test spheres (diffuse material) and autofocus is missing. RMB didn't help because DOF is very high
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
any light in front of your scene ? light can catch focus.Dmi3ryd wrote:abstrax I've simple scene with 3 test spheres (diffuse material) and autofocus is missing. RMB didn't help because DOF is very high
Win7 x64 - 3DSMAX 2019 - 32GB RAM - 1080 TI
We are doing a work still with 2.21.0 and the out of core textures saved us! Wonderful new feature!
But it seems a bit unstable, most of the time when we click another render target the GPU's that don't have enough memory fail.
Kind regards
Filipe
But it seems a bit unstable, most of the time when we click another render target the GPU's that don't have enough memory fail.
Kind regards
Filipe
Right now works fine. I don't know what was that, but I check focus at wireframe render. Working very good.
Could you explain me please what is difference between FStop and Aperture? Both are dependent and get same result
Could you explain me please what is difference between FStop and Aperture? Both are dependent and get same result

Win 8.1/64 | Geforce GTX780TI | Core I7 970 | 24GB