bubimude wrote:Maybe you guys have some info on this as well.. I've heard conflicted numbers on how much time we can actually play back a full 18k cubemap animations. I was told 250 frames at one point but then you guys tweeted about doing 15 secs at 60 fps. I assume some of this discrepancy is due to the phone model being used as well. is it possible to get a breakdown of what those limitations are or is that all still being figured out?
Also of interest would be, does there need to be a pause after that animation plays, and if so how many seconds? Or if we're keeping the same animation in the buffer can we loop it seamlessly? I know you guys are working on documentation, but any insight would be super helpful.
bubimude wrote:Awesome so many questions answered. You guys rock! I was hoping we could use the natural loop point in Beeple's scene, but that would put is to about 800 frames at 60 fps.
Could try at 30 fps but there's quite a bit of movement.
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