This commercial training is a series of small projects that will cover the process of creating a variety of volumetric effects in Houdini and rendering them using Octane. This training is primarily focused on modeling and rendering custom volume effects.
Over the course of this training I'll cover a variety of effects which include building and rendering clouds, making a pyro shader and using the blackbody emission to control the pyro shader. We'll also build custom volume effects such as a gas flame and a nebula. Finally we'll take a look at building controllable volume lights and volume fog.
The video embed function isn't working so you can click on the link below to watch the trailer.
https://vimeo.com/185212957
For more details click on the link given below
http://www.rohandalvi.net/volumetrics
regards
Rohan Dalvi
http://www.rohandalvi.net/home