Hello devs,
Can we get an option inside Octane that disables the fancy curves (and anti-aliased) lines in the node editor and get simply straight A to B lines instead without anti-aliasing.
I'm developing software to auto-generate node structures for Octane, where the system can auto-fix user modeling errors and a has a whole lot of cool functions that automate tasks, but the node structures which are getting ever more capable/complex, and even dragging the view around in the node editor is a lagfest.
Octane itself can perfectly handle all this to produce the end-result renders. But working in the node editor is a real problem.
Specs for my workstation:
Win 10 pro
Ryzen 1600X 6-core
32 GB
GTX 1080 Ti
Please see attachment.
Much faster Octane interface required, lags like hell
Forum rules
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
- Phantom107
- Posts: 686
- Joined: Tue Jul 24, 2012 11:31 am
- Location: The Netherlands
Developer of tools for Octane:
Phantom Scatter - Phantom Node Link - Phantom Photo Match - Phantom Architecture
Phantom Scatter - Phantom Node Link - Phantom Photo Match - Phantom Architecture
We have already tried what you propose in the past but the performance gain is actually marginal. I would advice to group elements of your scene in sub-graphs as much as it makes sense, in that way there will be less load to render all individual nodes and connections and users will be also able to understand better what's going on if that makes sense.