90% of my work involves rendering packaging and product designs that involve printed foils, spot colours, varnishes, embosses, debosses etc.
In the native c4d renderer, I can just stack my materials in a fashion that is quite analogous to real life printing, i.e. paper base with a bump texture, then an emboss using displacement and a mask, then colour inks with masks, then foils with masks etc etc
How do I achieve what I want in Octane? Is it only possible using Mix materials within Mix Materials?
Does anyone do this kind of work that can explain their workflow? Or point me in the direction of a tutorial?
Thanks.
Layering multiple materials
Moderators: ChrisHekman, aoktar
1-Mix materials with help of Node Editor
2-Stacking by same way as in C4D materials. Read attached image for limitations.
3-Find attached sample scene.
Note that Octane is not C4D renderer and a GPU renderer. It not works as a CPU renderer and it requires a lot of tricks to get same features.
2-Stacking by same way as in C4D materials. Read attached image for limitations.
3-Find attached sample scene.
Note that Octane is not C4D renderer and a GPU renderer. It not works as a CPU renderer and it requires a lot of tricks to get same features.
- Attachments
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- stacking1.rar
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Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw