Try thisShivaMist wrote:Is this topic dead ?
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from typing import Optional
import c4d
doc: c4d.documents.BaseDocument  # The active document
op: Optional[c4d.BaseObject]  # The active object, None if unselected
def main() -> None:
    # Called when the plugin is selected by the user. Similar to CommandData.Execute.
    rd = doc.GetActiveRenderData()
    vpost = rd.GetFirstVideoPost()
    OctaneRender_ID = 1029525
    octVp=None
    while vpost:  # search OctaneRender
        #print(vpost)
        if vpost.GetName() == "Octane Renderer": octVp=vpost
        vpost = vpost.GetNext()
        
    if octVp is None:  #Create new Octane Render
        rd[c4d.RDATA_RENDERENGINE] = OctaneRender_ID
        rd.InsertVideoPostLast(c4d.documents.BaseVideoPost(OctaneRender_ID))
       
        bc = rd.GetDataInstance()
        bc[c4d.RDATA_RENDERENGINE] = OctaneRender_ID   # set OctaneRender as active renderer
        
        print('Added Octane VideoPost')
        c4d.EventAdd()
    else:
        print('We have Octane VideoPost')
        bc = rd.GetDataInstance()
        bc[c4d.RDATA_RENDERENGINE] = OctaneRender_ID  #switch to Octane
        c4d.EventAdd()
if __name__ == '__main__':
    main() 
                                                                
                            

 
						

