Adding a cloner system to a deformer is causing the cloner objects to pop out of sync randomly but also as a whole. This problem does not occur in the Standard renderer... but the Octane render is prettier so I'd rather use that if at all possible.

My config...
Octane R3
Cinema 4D R16
Boxx PC - Windows 7
x4 980 Ti
A QuickTime side by side example & the project file linked below...
https://www.dropbox.com/sh/3vddn79fh2j1 ... -KTBa?dl=0
Any simple workarounds to this?