Cinema 4D version 2019.1-XB2-Test1 (Experimental test ver.)

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Re: Cinema 4D version 2019.1-XB2-Test1 (Experimental test ver.)

Postby Iceman9 » Sun Jul 07, 2019 9:00 pm

Iceman9 Sun Jul 07, 2019 9:00 pm
Excited to download and try it out. Esp. displacement.
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Re: Cinema 4D version 2019.1-XB2-Test1 (Experimental test ver.)

Postby miohn » Sun Jul 07, 2019 9:08 pm

miohn Sun Jul 07, 2019 9:08 pm
Hi Ahmet,

not my question, but I downloaded from here!

demo.JPG


regards
Mike
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Re: Cinema 4D version 2019.1-XB2-Test1 (Experimental test ver.)

Postby Iceman9 » Sun Jul 07, 2019 10:28 pm

Iceman9 Sun Jul 07, 2019 10:28 pm
I have played briefly with 2019.1 displacement and am pleased with early testing. I want to confirm that I understand correctly.


-Instead of only Texture displacement 2019.1 version also features Vertex Displacement
-Vertex displacement can work in Object space or Vector space (Vector space for multi-planar displacement, like that famous ear sample render in Jules' slide presentation)
-OSL textures can be used with the new vertex displacement
-Also new is the displacement mixer node.
-Vertex displacement depends on the polygon density of the parent object, though this can be manipulated by adding subdivision levels in the node settings.

Are there other things to be aware of? Again, this all looks really good. I know and accept that vertex displ. will often be slower. But it's a great option!
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Re: Cinema 4D version 2019.1-XB2-Test1 (Experimental test ver.)

Postby Iceman9 » Sun Jul 07, 2019 10:47 pm

Iceman9 Sun Jul 07, 2019 10:47 pm
I understand that OSL can create so many possibilities that it is impossible to debug for everything. But I suggest that the sliders be clamped within sensible ranges, making it less easy to enter an absurdly high or low number.
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Re: Cinema 4D version 2019.1-XB2-Test1 (Experimental test ver.)

Postby divasoft » Sun Jul 07, 2019 11:24 pm

divasoft Sun Jul 07, 2019 11:24 pm
Felix12345 wrote:rtx support? :(

i really dont care about new features. being able to render QUICKER is way more relevant than any feature i can think of.

Nope. In 2019.3 release. Maybe.
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Re: Cinema 4D version 2019.1-XB2-Test1 (Experimental test ver.)

Postby Iceman9 » Mon Jul 08, 2019 12:18 am

Iceman9 Mon Jul 08, 2019 12:18 am
divasoft wrote:
Felix12345 wrote:rtx support? :(

i really dont care about new features. being able to render QUICKER is way more relevant than any feature i can think of.

Nope. In 2019.3 release. Maybe.


Why do you piss the bed so often? Grow up.
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Re: Cinema 4D version 2019.1-XB2-Test1 (Experimental test ver.)

Postby aoktar » Mon Jul 08, 2019 7:23 am

aoktar Mon Jul 08, 2019 7:23 am
miohn wrote:Hi Ahmet,

not my question, but I downloaded from here!

demo.JPG


regards
Mike

Text is a quote from another topic. Not meaning 2019 has a demo.
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Re: Cinema 4D version 2019.1-XB2-Test1 (Experimental test ver.)

Postby KeeWe » Mon Jul 08, 2019 8:31 am

KeeWe Mon Jul 08, 2019 8:31 am
Can we expect faster scene loading times in 2019? I recall this as a feature in one of Jules' talks but can't rember if it was scheduled for 2018 oder 2019.
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Re: Cinema 4D version 2019.1-XB2-Test1 (Experimental test ver.)

Postby aoktar » Mon Jul 08, 2019 8:43 am

aoktar Mon Jul 08, 2019 8:43 am
KeeWe wrote:Can we expect faster scene loading times in 2019? I recall this as a feature in one of Jules' talks but can't rember if it was scheduled for 2018 oder 2019.

scene loading for geometry fast enough. What do you mean exactly?
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Re: Cinema 4D version 2019.1-XB2-Test1 (Experimental test ver.)

Postby aoktar » Mon Jul 08, 2019 8:43 am

aoktar Mon Jul 08, 2019 8:43 am
Iceman9 wrote:I understand that OSL can create so many possibilities that it is impossible to debug for everything. But I suggest that the sliders be clamped within sensible ranges, making it less easy to enter an absurdly high or low number.

slider ranges can be given in osl scripts. Are you talking about presets with ranges?
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