Version 2.24.2-R2 (22.01.2016)

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Version 2.24.2-R2 (22.01.2016)

Postby aoktar » Tue Jan 05, 2016 8:32 pm

aoktar Tue Jan 05, 2016 8:32 pm
Hi everybody,

This is latest stable version 2.24.2 R1.2 over old stable(2.24.1-R3). As you may know that i have done lot of changes since this version as a TEST version. This version contains all changes of TEST period. I'll be happy to hear some feedbacks about your experiences on this version. So i can quickly fix any issues.

Enjoy it!

Best regards,
Ahmet Oktar



IMPORTANT INSTALL NOTES:
Due to the switch to CUDA 6.5 you will need a current graphics driver of version 344.x or higher. On Mac OSX you will need a CUDA driver of version 6.5 or higher (see http://www.nvidia.com/object/mac-driver-archive.html ). The minimum supported version of Mac OS is 10.7.
Also matching version of Standalone 2.24.2 is highly recommended.
And remove all old plugin files before installing. Any version conflict or old drivers can cause crashes
Cuda driver for Macos: http://www.nvidia.com/object/macosx-cud ... river.html

BUG REPORTS
I'll be happy, if anyone can be specific with bug reports.
I need to know that plugin version/Os/HW. Last operations before crashes.
And please attach a SCENE and BUGREPORT.ZIP to reproduce and investigate your problem.
Please post your reports in topic of version which is related or use bugreports section of this forum
Thanks for contributions



Important: You'll need to update your Cinema 4D to latest versions(16.050 and 17.048)

Download the 2.24.2 R2 Windows version (R13-R17)
https://render.otoy.com/customerdownloa ... R2-win.zip

Download the 2.24.2 R2 MacOsX version (R14-R17)
https://render.otoy.com/customerdownloa ... Macosx.zip

MANUAL
unzip to c4doctane directory
https://render.otoy.com/customerdownloa ... manual.zip

Changes 2.24.2 R2
- Fix: Ignored values of some imported textures from orbx/livedb.
- Fix: Restart LV render when opengl textures updated.
- Fix: Some crashes for exportORBX parameter on commandline.

Changes 2.24.2 R1.2
- Fix node editor behaviour and previews

Changes 2.24.2 R1.1
- Fix: Render region on panning of LV
- Fix: Stereo mode on camera tag

Changes on 2.24.2 R1
- Fix: Crash on material previews after switching the Take.
- Fix: Revisions on gui of Kernel settings
- New seperated option for colorgui and slider gui
- Pan support on LV. It works on lockres mode by LMB.
- Fixes on scatter object
- New commandline parameter for exporting whole scene as animated ORBX.
command line: "CINEMA 4D.exe" dummy.c4d -exportORBX c:\test.orbx

Changes for test6
- Render settings: Get render region button added
- Floatbuffer is default on render setings.
- Some fixes on Nodeeditor.

Changes for TEST5.2
- Fix: missing transform control in XYZ to UVW projection.
- Fix for copy/paste issue for mixmaterials to another scene
- Fix for uv shift on hair/density combinations.
- Object tag changes
- Fix scatter bugs, reverse z-direction on clone's childs, uv tiling fix, rotate by texture, etc..
- Solo mode enable/disable option
- Settings bug on commandline, external render managers
- Tag gui revisions
- Several minor bug fixes on plugin engine

Some of changes of TEST4
- Fix: Inversed z-axis problem on scatter object and xparticles.
- Fix: Wrong object detections when used the Auto mode from render settings.
- Scatter object: Improvements for vertex mode, gui, etc... Initial support for Mograph effectors. Workflow is same as cloner anymore. Put your objects under scatter to distribute.
- Particle engine revisions. Activating of particles is done with Octane Object tag.
- Several minor fixes and gui revisions

Some of changes of TEST3
- Live Viewer Settings: Passes section removed and replaced by Passes section of Render Settings. LV settings will copied as render preset for old scenes.
- Fix: EXR compression parameters in passes section.
- Unticked diffuse color is black
- Scatter object improvements.
- Material optimisations for unused/unvisible materials on Animation Renderings
- Solo mode support.
- Fix: Crash on float-point overflows on mesh vertices
- Fix: Crash on vertex motionblur and unconstant vertex counts
- New parameter on Object tag. To quarantee the detection of geometry updates with complex setups.

Some of changes of TEST2
- Scatter object: Improvements on capability, parameters and gui. Import feature for Phantom Scatter's CSV files.
- Hair engine: It's revised. Now same output on LV and PV. Also no need to add Hair VPost effect in Picture viewer. Also added an "Hair" section to Octane Object Tag. It will allow to render splines and XP Trail objects as hairs. Even with UV assignment. So you can give some gradient to produce random colors every lines.
- Several fixes on bugs.
- Revised the mix material copy/paste operations.
- Fix: Octane dialog crash issue when it's saved to layout.
.....

Some of changes of TEST1
- New: Asynchronous update system. Completely revised update engine. Faster response on viewport, material editings, less delay on geometry changes.
- New: Scatter object type. Test version. It's still wip version.
- Imp: Particle engine. Works with Object tag. Support for custom objects. It's still wip version.
- Fix: Lot of small improvements on GUI.
- Fix: Restart in LV after playing with gui of materials.
- Fix: Focus Object refresh problem for single viewports
- Fix: Wrong handling mixed material system
- Fix: Support for native "Remove unused materials" command.
- Imp: Transform/projection textures. Uniform scaling.
- Fix: Hairs are same in LV as render output.
- Direct support for C4D color gui.
- Contains all fixes until 2.24.1.
- Lot of small fixes.
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Re: Version 2.24.2-R1 (05.01.2016) - Latest stable

Postby motionworks » Tue Jan 05, 2016 8:48 pm

motionworks Tue Jan 05, 2016 8:48 pm
Hi Oaktar, Thanks very much for your update. I am a bit confused though,. This version 2.24.2-R1 is for Octane V3 or V2 ? Please help
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Re: Version 2.24.2-R1 (05.01.2016) - Latest stable

Postby aoktar » Tue Jan 05, 2016 9:05 pm

aoktar Tue Jan 05, 2016 9:05 pm
motionworks wrote:Hi Oaktar, Thanks very much for your update. I am a bit confused though,. This version 2.24.2-R1 is for Octane V3 or V2 ? Please help


V2 of course. We'll keep it as stable and go with 3.0 development.
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Re: Version 2.24.2-R1 (05.01.2016) - Latest stable

Postby motionworks » Tue Jan 05, 2016 10:06 pm

motionworks Tue Jan 05, 2016 10:06 pm
Ahum, Ahum, i thought v2 was a past thing ? I mean who would go for v2 now ? v3 is all we need boss!
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Re: Version 2.24.2-R1 (05.01.2016) - Latest stable

Postby aoktar » Tue Jan 05, 2016 10:33 pm

aoktar Tue Jan 05, 2016 10:33 pm
motionworks wrote:Ahum, Ahum, i thought v2 was a past thing ? I mean who would go for v2 now ? v3 is all we need boss!


Not completely old. This version have same infrastructure on plugin side with 3.0 version. So to keep it stable that's very important for me and our future development. That was the reason to make a TEST period for long time. I have changed lot of codes to prepare for 3.0 and keeping backward compatibility. Also having a stable version that will give more flexibility to me. I hope that's clear for you.
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Re: Version 2.24.2-R1 (05.01.2016) - Latest stable

Postby motionworks » Tue Jan 05, 2016 10:35 pm

motionworks Tue Jan 05, 2016 10:35 pm
Okay boss, Whatever you're doing is already super awesome! my fingers are crossed & im waiting for v3 update. :mrgreen:
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Re: Version 2.24.2-R1 (05.01.2016) - Latest stable

Postby aiven » Tue Jan 05, 2016 11:04 pm

aiven Tue Jan 05, 2016 11:04 pm
Good job Ahmet :)
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Re: Version 2.24.2-R1 (05.01.2016) - Latest stable

Postby fuchsundvogel » Wed Jan 06, 2016 9:23 am

fuchsundvogel Wed Jan 06, 2016 9:23 am
when i switch octane scatter object distribution to "Use Csv File" there is no linkfield for Surface.

surface.PNG
surface.PNG (3.58 KiB) Viewed 9882 times


csv.PNG
csv.PNG (5.63 KiB) Viewed 9882 times
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Re: Version 2.24.2-R1 (05.01.2016) - Latest stable

Postby aoktar » Wed Jan 06, 2016 1:19 pm

aoktar Wed Jan 06, 2016 1:19 pm
fuchsundvogel wrote:when i switch octane scatter object distribution to "Use Csv File" there is no linkfield for Surface.

surface.PNG


csv.PNG

We don't need any surface for this mode.
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Re: Version 2.24.2-R1 (05.01.2016) - Latest stable

Postby fuchsundvogel » Wed Jan 06, 2016 1:47 pm

fuchsundvogel Wed Jan 06, 2016 1:47 pm
crash after undo/redo import objects with mixmaterial.

steps to reproduce:
create cube with mixmaterial applied
copy cube
new scene
paste cube in new scene
undo 2 times until the cube is away
redo --> crash


win7 / R17.048
Attachments

[ Play Quicktime file ] crash.mp4 [ 690.35 KiB | Viewed 9830 times ]

_BugReport.zip
(14.82 KiB) Downloaded 107 times
Untitled 1.zip
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