Octane camera animation bug

Forums: Octane camera animation bug
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1. That the issue has not already been disclosed
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All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)

Octane camera animation bug

Postby mbcburt » Tue Oct 07, 2014 8:05 pm

mbcburt Tue Oct 07, 2014 8:05 pm
I have an octane camera linked to a point helper null object and am getting strange camera jumps. If I create a playblast in max the animation looks smooth. If I export out the animation to the standalone version of Octane it renders fine as well. When I render it out in octane in max I get the jumping in the camera. It only messes up in the max octane render output for some reason.
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Re: Octane camera animation bug

Postby Karba » Mon Oct 13, 2014 4:14 am

Karba Mon Oct 13, 2014 4:14 am
mbcburt wrote:I have an octane camera linked to a point helper null object and am getting strange camera jumps. If I create a playblast in max the animation looks smooth. If I export out the animation to the standalone version of Octane it renders fine as well. When I render it out in octane in max I get the jumping in the camera. It only messes up in the max octane render output for some reason.


Could you send me the scene?
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