coilbook wrote:Try to enable Alphashadows I think i had this problem when I used dirt material and no alpha shadows enabled http://render.otoy.com/forum/viewtopic. ... ne#p211354noelnoel wrote:white line between the intersection of two objets with opacity, not matter if its diffuse, glossy or specular material, no matter kernel or gi mode, always appears.
there its a way to avoid?
octane for max 2.15
i think it is a dirt bug in my case
OctaneRender® for 3ds max® v2.16a
Forum rules
Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
Thanks. just decrease raey epsilon.
Hello! After exporting the alembic from 3D MAX (octane v.2.16a) I'm trying to render the animated frames in Octane 2.16 Standalone. While scrolling through the animation the standalone stopped working immidiately. I've tryed some Alembic examples downloaded from web (not created in MAX octane v.2.16a) and they work well in standalone, so the problem is maybe in alembic generation? Any ideas how to resolve?
hello Karba, I'm still stuck to 2.16a and I have a problem with Randomcolortexture with Multiscatter.
I render an animation and trees are flickering as if a random color is applied for each frame.
When I remove that Randomcolortexture it is fine. Seems that is a bug.
I render an animation and trees are flickering as if a random color is applied for each frame.
When I remove that Randomcolortexture it is fine. Seems that is a bug.
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
