Problem With Anisotropy: Doesn't Look Like Expected

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Problem With Anisotropy: Doesn't Look Like Expected

Postby twogunkid » Sat Apr 03, 2021 1:30 am

twogunkid Sat Apr 03, 2021 1:30 am
Snipaste_2021-04-03_09-23-30.png

This is the metal anisotropy effect generated by substance painter.
Snipaste_2021-04-03_09-27-23.png

This is the result of octane rendering.
How can I export the texture to achieve the result of substance?
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Re: Problem With Anisotropy: Doesn't Look Like Expected

Postby glimpse » Sat Apr 03, 2021 8:55 am

glimpse Sat Apr 03, 2021 8:55 am
in general, this effect is caused by circular groves, so the question if You exported and plugged bump in OctaneRender? if not, that might be the reason why You do not see any effect.
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Re: Problem With Anisotropy: Doesn't Look Like Expected

Postby bepeg4d » Tue Apr 06, 2021 7:46 am

bepeg4d Tue Apr 06, 2021 7:46 am
Hi twogunkid,
to enable the anisotropy affect, you need to change the BRDF model from Octane, try with GGX:
2829CE31-F722-4E31-BC23-8006142CE4B9.jpeg


ciao Beppe
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