dionysiusmarquis wrote:Nice! Will it use ram caching for rendered frames?
RayTracey wrote:dionysiusmarquis wrote:Nice! Will it use ram caching for rendered frames?
I'm not sure what you mean by that, but you can write a script that renders each frame until a specified samplecount is reached and saves it to disk (like the turntable animation feature). You can also combine it with a camera path which is scripted or imported from an alembic file.
Rikk The Gaijin wrote:This is all very exciting, I just hope it will be easy to use, because I don't know anything about scripting, and I don't really want to be in the situation like no script=no feature...
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