NEW: Octane X - is finally here! [MEGA FAQ THREAD]

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Re: NEW: Octane X - is finally here! [MEGA FAQ THREAD]

Postby aoktar » Fri May 06, 2022 7:46 am

aoktar Fri May 06, 2022 7:46 am
drunknbass wrote:is there a macOS C4D plugin compatible w/ 2022.1 available ?

Not yet, working on to make it happens
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Re: NEW: Octane X - is finally here! [MEGA FAQ THREAD]

Postby Senshi » Sat May 07, 2022 11:52 pm

Senshi Sat May 07, 2022 11:52 pm
In the Blender build I seem to be missing a few nodes. I was looking for the Channel Mapper and found I don't see any of the channel ones, nor the Ray Switch. Any idea? (Also, the selection issue is still a huge pain in the butt)
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Re: NEW: Octane X - is finally here! [MEGA FAQ THREAD]

Postby 3dworks » Sun May 08, 2022 9:44 pm

3dworks Sun May 08, 2022 9:44 pm
Just a short question: is the chaos node still missing in PR14 or was this feature renamed/removed in the last octane versions? I'm still stuck at version 2020 on CUDA mac side, so I didn't follow all developments for 2021/22 versions.
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Re: NEW: Octane X - is finally here! [MEGA FAQ THREAD]

Postby bepeg4d » Mon May 09, 2022 6:35 am

bepeg4d Mon May 09, 2022 6:35 am
@Senshi and 3dworks,
PR14 is still based on 2020.1.5 SDK, so a lot of new features added to 2020.2 and 2021.1 are still missing, you need to use alternative OSL solutions:

ciao,
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Re: NEW: Octane X - is finally here! [MEGA FAQ THREAD]

Postby rgbjoy » Fri May 13, 2022 4:56 pm

rgbjoy Fri May 13, 2022 4:56 pm
Is there way to be a beta tester for 2022?
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Re: NEW: Octane X - is finally here! [MEGA FAQ THREAD]

Postby frankmci » Tue May 17, 2022 9:34 pm

frankmci Tue May 17, 2022 9:34 pm
bepeg4d wrote:Hi Frank,
ok, here it is:
....
ciao,
Beppe


This is super helpful, Beppe! Thank you so much for compiling it into a simple reference.

doubleplusgood!

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Animation Technical Director - Washington DC
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Re: NEW: Octane X - is finally here! [MEGA FAQ THREAD]

Postby haffy » Wed May 18, 2022 7:25 am

haffy Wed May 18, 2022 7:25 am
Are there any updates on the Metal version with cross-platform Network/Render-Node support? I am struggling here.. :)
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Re: NEW: Octane X - is finally here! [MEGA FAQ THREAD]

Postby bepeg4d » Thu May 19, 2022 8:43 am

bepeg4d Thu May 19, 2022 8:43 am
haffy wrote:Are there any updates on the Metal version with cross-platform Network/Render-Node support? I am struggling here.. :)


Not yet.

ciao,
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Re: NEW: Octane X - is finally here! [MEGA FAQ THREAD]

Postby Leandersson » Wed Jun 01, 2022 1:51 am

Leandersson Wed Jun 01, 2022 1:51 am
I'm having issues with Octane X PR14 on my Macbook M1 Max.
I installed a separate version of Cinema 4D R25 and run it through Rosetta and getting this error when I try to start the render view:

Code: Select all

Started logging on 31.05.22 21:44:11

Octane X Studio PR14 (10000308)

Compute error 2097152:825:
compute device 0: Linking 00696900aaaadec4 shader failed
device 0: failed to initialize render thread 0x7fb8cafa2400




The log says this:

Code: Select all
Creating zip file:/Users/johan/Library/Preferences/Maxon/Maxon Cinema 4D R25_EBA43BEE/_bugreports/octane/bugreport_20220531_214403.zip
Adding file:/Users/johan/Library/Preferences/Maxon/Maxon Cinema 4D R25_EBA43BEE/c4doctanelog.txt
Loaded Octane DLL:Octane X Studio PR14  version:10000308  SDK:PR14
Octane X for Cinema 4D PR14  built for:250   C4D vers:25120
C4D:25120  comp:[V2T4MRQWX6-JLeandersson]  OS:[OS X 64 BIT] macOS: Version 12.3 (Build 21E5196i)  versType:10
CPU:[GenuineIntel, stepping 0, model 12, instruction family 6]  speed:2.4 GHz  numOfCpu:10
Plugins:[addons advanced_render alembic aligntools archigrass assetbrowser bitmapfilter bpexchange browser bugslife_client c4d_emulation c4d_viewport_render c4doctane-R25 ca ca2 cadexchange clothilde collada14 collada15 colorchoosergui compositing cyctypes deltamush deployment dropzone dwg dwgobjects dynamics exchanges expressiontag fbx gltf gorillacam goz hair hdrilink i_skp interop interop_forger io_forger io_obj lightkit3 lighttypes metrics mkmodeler mocca model mograph motioncam motiontracker nbo nbp newman nodeeditor objects onlineupdater physx_hybrid pluslibrary projectassetinspector python redshift redshift4c4d relaxuv scenemanager2 sculpt sculptbrushes shader signal sketch sky sla socialframe spacemouse substance teamrender thinking_particles tool_system_hybrid tpoperators usd uvviewport volumes xpressocore xtensions ]
Loaded 89 osl scripts from dir:/Users/johan/Dropbox (Personal)/C4D/C4D_OctaneX_Studio_PR14/res/osl_scripts
Deleting texCache folder... /Users/johan/Library/OctaneRender/cache/texCache
VRAM used/free/max:0Kb/64Gb/64Gb  Out-of-core used:0Kb  RAM used:30.986Gb total:64Gb  OpenGL free/total:0/0
FumeFx library initialisation error!
--------------------------- EXPORT LOG ---------------------------
Multi-threaded material conversion, thread count=8
Export materials time= 0.075 ms
Collect objects time= 0.021 ms
Mesh creation time = 0.208 ms.
Api update time: 0.043 ms.
----------------------------------------------------------------------------------------
<<< Render failure detected!!! >>>
Please check render statistics to solve the problem.
 MB:0/0  ST/MOV:0/0  Nodes:10  Tris:0  DispTris:0  Hairs:0  Meshes:0
 Textures Grey8/16:0/0  Rgb32/64:0/0
>> ProcessUpdate(flags=CMO cAsyn=1 dDelay=1
>> ProcessUpdate end res:0
File not found:/Users/johan/Library/Preferences/Maxon/Maxon Cinema 4D R25_EBA43BEE/updates-ox.txt
ResetAndInit 0
ResetAndInit [OK]
--------------------------- EXPORT LOG ---------------------------
Multi-threaded material conversion, thread count=8
Export materials time= 0.054 ms
Collect objects time= 0.013 ms
Mesh creation time = 0.204 ms.
Api update time: 0.034 ms.
----------------------------------------------------------------------------------------
<<< Render failure detected!!! >>>
Please check render statistics to solve the problem.
 MB:0/0  ST/MOV:0/0  Nodes:10  Tris:0  DispTris:0  Hairs:0  Meshes:0
 Textures Grey8/16:0/0  Rgb32/64:0/0



Any ideas what might be wrong?
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Re: NEW: Octane X - is finally here! [MEGA FAQ THREAD]

Postby altestudio » Mon Jun 06, 2022 1:51 pm

altestudio Mon Jun 06, 2022 1:51 pm
Is colour management feature going to be implemented soon so that ACES can be used in Octane X on macbook for cinema4d? I'm thrilled octane is working on my M1 macbook but without ACES it's basically useless to me :(
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