Phoenix FD Particle and Octane 3dsMax plugin

Tutorials for OctaneRender - demonstrations and howto's.
User avatar
paride4331
Octane Guru
Posts: 3809
Joined: Fri Sep 18, 2015 7:19 am

Attached a screenshot with a how-to for Octane 3dsMax and Phoenix FD particles
Regards
Paride
Attachments
PT.jpg
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

Thank you!

So foam in vray is millions of round sphere meshes? It looks almost like smoke since there are billions of splash particles.
If you look at this video foam and splash do not look like a bunch of little spheres. Are they proceduralyl generated? (basically during rendering vray replaces spheres with a nice fluffy foam texture) https://youtu.be/Oujp1pFa4hE
Not sure if octane can handle millions of physical mesh spheres to create foam like in this video.



By the way does anyone know best foam shader settings to look like in this video? https://youtu.be/J8qJYEXoUaQ
User avatar
paride4331
Octane Guru
Posts: 3809
Joined: Fri Sep 18, 2015 7:19 am

Hi coilbook,
It depends on the settings, I only have a demo version, there's a limit about density.
Regards
Paride
Attachments
foam.jpg
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

paride4331 wrote:Hi coilbook,
It depends on the settings, I only have a demo version, there's a limit about density.
Regards
Paride

Thank you Paride!
Please disregard my post in 3ds max. I got foam to work by using group index
xevious2501
Licensed Customer
Posts: 31
Joined: Mon Sep 02, 2013 4:23 am

What is the status of Phoenix FD and Octane Render now.
Looking at your image it looks as if youve found a way for octane to see and render Phoenix particles.

I really need an answer on this and some help on how to make it work, as im dealing with a project with a ship on ocean.
From the demos Phoenix seems to be the easiest and fastest means of getting the project done, ocean splashes foam.

Any and all help is appreciate. even demo project files if possible.
User avatar
paride4331
Octane Guru
Posts: 3809
Joined: Fri Sep 18, 2015 7:19 am

xevious2501 wrote:What is the status of Phoenix FD and Octane Render now.
Looking at your image it looks as if youve found a way for octane to see and render Phoenix particles.

I really need an answer on this and some help on how to make it work, as im dealing with a project with a ship on ocean.
From the demos Phoenix seems to be the easiest and fastest means of getting the project done, ocean splashes foam.

Any and all help is appreciate. even demo project files if possible.
Hi xevious2501,
Octane supports Particles, splash, foam and volume; developers will fix PhoenixFD RGB chanel soon.
viewtopic.php?f=27&t=68430&p=343781&hilit=+wsm#p343781
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
xevious2501
Licensed Customer
Posts: 31
Joined: Mon Sep 02, 2013 4:23 am

Great so its in fact not pigeon held to Vray for rendering. :ugeek:

Ok so does this also mean that Phoenix FD for maya, would also support Octane render?
i know im talking about another package but maybe one of you guys would know.

as mentioned im in a incredible bind trying to figure out the best and fastest means of creating an infinite ocean along with proper boat wake , spray and foam, for several shots
of a container ship out at sea.

Houdini hands down has the best water simulation but its fantastic results comes from incredible complexity setting up, but ide give Phoenix a close second and looks to be far easier to achieve.
Mayas bifrost is way wAY too slow. and Realflow really doesn't cut the cheese.
User avatar
paride4331
Octane Guru
Posts: 3809
Joined: Fri Sep 18, 2015 7:19 am

Hi xevious2501,
I'm sorry I don't know what you asked; perhaps asking in Octane for Maya forum.
Regars
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
User avatar
acc24ex
Licensed Customer
Posts: 1481
Joined: Fri Mar 19, 2010 10:58 pm
Location: Croatia
Contact:

damn, still can't get phoenix fd working - does it work on 2018.1 beta 4 - can you do some tut demo / .max file to test out a working one? Just want to do simple smoke or water.. using the tire burnout demo from phoenix fd

EDIT: Sweet finally works, just popped the Octanevolume wsm on top of the smoke sim, added colume medium, raised the scatter to white and it's there - from the new 2018.1 7.04
DustinM
Posts: 15
Joined: Mon Feb 05, 2018 12:39 am
Location: Cape Canaveral, Fl.

Do you know if this works with water? I cant render an Ocean anymore since I upgraded to the latest version of Octane. 2018.1.3 - 7.09
Post Reply

Return to “Tutorials”