Alpha Rest Room

Forums: Alpha Rest Room
Display your final art here...
Forum rules
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.


For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.

This is necessary to avoid this forum being flooded by spam.

Alpha Rest Room

Postby enricocerica » Sun Sep 30, 2012 4:27 pm

enricocerica Sun Sep 30, 2012 4:27 pm
Hi,

I modelled some new furniture so here are some shots of a rest room with the theme based on text and numbers.

Edit :

Here are some tec info,

Render kernel : Ambient occlusion mode 4 (like brute force in VRay)
Lighting : HDR + mesh lights to increase light coming from windows
Material : 2 x GTX580 3GB
Rendering time : 2 - 3 hours in 1600 x 1600
Postpro : To fix lighting and remove some residual noise
Polys : About 8 million including instances (like for the carpet)

Sometimes I ask myself why I spend so much time on doing so many personal projects and sometimes I get encouraging answers.

My Alpha Rest Room has been published in the last november issue of 3D World magazine and this helps to proceed on working for nothing else than some satisfaction ;)

3dWorldMag12_medium.jpg



Image

Image

Image

Image

Image

Image
Modeling system : I7 32GB Windows 10 & Fujitsu Celsius H720
GPU : 1x Gigabyte GTX580 3GB + 1x MSI GTX780 3GB + 1x PALIT GTX780 6GB +1x Asus Stix GTX1070 8GB
http://www.myline.be
User avatar
enricocerica
Licensed Customer
Licensed Customer
 
Posts: 1006
Joined: Wed Nov 25, 2009 7:32 pm

Re: Alpha Rest Room

Postby RobSteady » Sun Sep 30, 2012 4:35 pm

RobSteady Sun Sep 30, 2012 4:35 pm
Looks great! ;)
Rendertimes?
Octane for 3ds Max v2.21.1 | i7-5930K | 32GB | 1 x GTX Titan Z + 2 x GTX 980 Ti
User avatar
RobSteady
Licensed Customer
Licensed Customer
 
Posts: 618
Joined: Thu Jun 07, 2012 7:33 am

Re: Alpha Rest Room

Postby Elvissuperstar007 » Sun Sep 30, 2012 6:25 pm

Elvissuperstar007 Sun Sep 30, 2012 6:25 pm
environment HDRS ?
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
User avatar
Elvissuperstar007
Licensed Customer
Licensed Customer
 
Posts: 2371
Joined: Thu May 20, 2010 8:20 am
Location: Ukraine/Russia

Re: Alpha Rest Room

Postby dmcprince1 » Sun Sep 30, 2012 8:04 pm

dmcprince1 Sun Sep 30, 2012 8:04 pm
Looks impressive. Good job, as always :)
Win7 64bit | AMD FX 4100 @ 3.7 GHz | AMD Radeon HD 7700 Ghz Edition OC | 8GB DDR3 1600MHz RAM
User avatar
dmcprince1
 
Posts: 9
Joined: Fri Jul 27, 2012 8:17 pm
Location: Germany

Re: Alpha Rest Room

Postby evo » Sun Sep 30, 2012 9:26 pm

evo Sun Sep 30, 2012 9:26 pm
masterpiece!
Intel Core i7 920 @ 2.67GHz, 6.00 GB, 896 MBGeForce GTX 260 (x2), Windows

RIBS_stairs
http://www.refractivesoftware.com/forum/viewtopic.php?f=5&t=17973
User avatar
evo
Licensed Customer
Licensed Customer
 
Posts: 128
Joined: Sun Apr 25, 2010 1:23 am

Re: Alpha Rest Room

Postby FractalBuddha » Sun Sep 30, 2012 10:47 pm

FractalBuddha Sun Sep 30, 2012 10:47 pm
Wow :)
Imagine reality

2 x GTX 560 | i7 | windows 7
User avatar
FractalBuddha
Licensed Customer
Licensed Customer
 
Posts: 73
Joined: Sat Oct 22, 2011 2:26 am

Re: Alpha Rest Room

Postby evo » Sun Sep 30, 2012 11:24 pm

evo Sun Sep 30, 2012 11:24 pm
pmc? aproximatly time? gtx580x2?
Intel Core i7 920 @ 2.67GHz, 6.00 GB, 896 MBGeForce GTX 260 (x2), Windows

RIBS_stairs
http://www.refractivesoftware.com/forum/viewtopic.php?f=5&t=17973
User avatar
evo
Licensed Customer
Licensed Customer
 
Posts: 128
Joined: Sun Apr 25, 2010 1:23 am

Re: Alpha Rest Room

Postby paoloverona » Mon Oct 01, 2012 10:53 am

paoloverona Mon Oct 01, 2012 10:53 am
great renders Enrico!
I love your works...great illumination, great shading and textuing, great views, all at 100%
My preferred view is the one with the toy car. I havve some questions:
- in the first image the forniture on the left has a text-texture applied or just reflects the texture of the wall? (if the second option, isn't the shader too reflective for being a wood material?).
- the texture of the floor looks amazing, did you created it by yourself?, does it have a bump map? (seems not)

wait to see your next work ;)

Cheers, Paolo
intel i7 3820 3.6GHz, 16Gb 1600Hz, windows 7 professional 64bit, gtx 580 3Gb x2, Octane 3dsMax 2.58
paoloverona
Licensed Customer
Licensed Customer
 
Posts: 435
Joined: Thu Mar 29, 2012 8:40 pm

Re: Alpha Rest Room

Postby gabrielefx » Mon Oct 01, 2012 12:02 pm

gabrielefx Mon Oct 01, 2012 12:02 pm
great renders!

special atmosphere...

that letters are the power bill?
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
User avatar
gabrielefx
Licensed Customer
Licensed Customer
 
Posts: 1701
Joined: Wed Sep 28, 2011 2:00 pm

Re: Alpha Rest Room

Postby merid888 » Mon Oct 01, 2012 12:09 pm

merid888 Mon Oct 01, 2012 12:09 pm
very realistis enrico, maybe you can share the lighting parameters ?
thank you this images

regards :)
W10 x64 Bits, 32 Gb 3200 Mghz DDR4, Aorus B550M AMD 4, Ryzen 7 3700x 3.6 Ghz, M2 Kingston A2000 512 Gb, Air Sink Noctua Nh-d15, 1 GTX 1080 Ti OC 11 GB ROG STRIX, 1 Power Supply Thermaltake 850 W.
User avatar
merid888
Licensed Customer
Licensed Customer
 
Posts: 716
Joined: Sun Aug 28, 2011 10:48 pm
Location: Merida
Next

Return to M is for Metaverse Gallery


Who is online

Users browsing this forum: No registered users and 8 guests

Tue Jan 26, 2021 4:13 pm [ UTC ]