Hello everyone
I have found a way to make MultiScatter support without embedding.
Here is the first test.
About 3.000.000 of trees. Every tree is 500.000 of poly.
Tugpsx wrote:Very nice with mixed vegitation. What are you using for your scatter.csv file. Looks like clumping in some areas that gives a realistic look.
Would be interesting to see if it could also generate clearing around a mound to simulate growth at the base of hill or such.
Sorry to be pushing and thanks for sharing findings.
kevinshane wrote:hi Karba, could u please share some of your ms setting in octane for max?
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