I found Rendering trouble on case of emitterporp with Opacity as 0.
This sample scene has 3 emitterporp with Opacity as 0. Direct Light is correct rendering, it is nothing on rendering result.
But you can find emitterpops on refrection of mirrors

Moderator: face_off
Ohh, Yay!Zay wrote:I use OC4 RC2 and there you can isolate the mirrors and put them in a Object Layer Map. Then mask the light in the Object Layer and hide the lights from the scene. Then the mirrors will not see or reflect the lights but everything in the scene will.
Maybe you can do something similar with layers in the current plugin version - I don't know.
But in OC4 it looks like this: