Worng emitterprop rendering

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Worng emitterprop rendering

Postby calvados » Sun Aug 05, 2018 1:33 pm

calvados Sun Aug 05, 2018 1:33 pm
This trouble is V3.08.2 and V3.07.

I found Rendering trouble on case of emitterporp with Opacity as 0.

This sample scene has 3 emitterporp with Opacity as 0.
Poser.jpg
Poser scene has 3 emitterprop with Opacity as 0


Direct Light is correct rendering, it is nothing on rendering result.
But you can find emitterpops on refrection of mirrors :D
Poser.jpg
Poser scene has 3 emitterprop with Opacity as 0


This trouble is same as PMC & Path Tracing.
Attachments
test.png
You can find lights on mirrors.
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Re: Worng emitterprop rendering

Postby Zay » Mon Aug 06, 2018 5:15 am

Zay Mon Aug 06, 2018 5:15 am
Hide it and disable "Visible on Specular". Then you will not see it reflect on specular surfaces.

light.JPG
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Re: Worng emitterprop rendering

Postby calvados » Wed Aug 08, 2018 6:44 pm

calvados Wed Aug 08, 2018 6:44 pm
Oh !!!
Thank you so much !!
I will try it !
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Re: Worng emitterprop rendering

Postby calvados » Thu Aug 09, 2018 5:54 pm

calvados Thu Aug 09, 2018 5:54 pm
I test your suggested option ... and this result is exactly wrong ... because all of Specular gone ... no effect of skin and another.
Therefore, I need another Specular light source or different setting of light position, that is escape view of mirror object.

I feel this is not problem of setting of illumination, it is just process wrong of opacity setting .
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Re: Worng emitterprop rendering

Postby Zay » Thu Aug 09, 2018 6:46 pm

Zay Thu Aug 09, 2018 6:46 pm
I don't think Octane can do that. You are asking for an emitter to hide from specific materials and show on others.
Win 7 64bit | 3.4GHz I7 | 64GB ram | 2x GTX 1080Ti - driver 431.36| Modo/ZBrush/Poser
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Re: Worng emitterprop rendering

Postby calvados » Fri Aug 24, 2018 4:52 am

calvados Fri Aug 24, 2018 4:52 am
Why you this that "don't think Octane can do that".

Poser SuperFly can do this.
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Re: Worng emitterprop rendering

Postby Zay » Fri Aug 24, 2018 9:12 am

Zay Fri Aug 24, 2018 9:12 am
I use OC4 RC2 and there you can isolate the mirrors and put them in a Object Layer Map. Then mask the light in the Object Layer and hide the lights from the scene. Then the mirrors will not see or reflect the lights but everything in the scene will.
Maybe you can do something similar with layers in the current plugin version - I don't know.

But in OC4 it looks like this:
OC4_01.JPG

OC4_02.JPG
Win 7 64bit | 3.4GHz I7 | 64GB ram | 2x GTX 1080Ti - driver 431.36| Modo/ZBrush/Poser
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Re: Worng emitterprop rendering

Postby Erick » Fri Aug 24, 2018 11:21 am

Erick Fri Aug 24, 2018 11:21 am
Zay wrote:I use OC4 RC2 and there you can isolate the mirrors and put them in a Object Layer Map. Then mask the light in the Object Layer and hide the lights from the scene. Then the mirrors will not see or reflect the lights but everything in the scene will.
Maybe you can do something similar with layers in the current plugin version - I don't know.

But in OC4 it looks like this:
OC4_01.JPG

OC4_02.JPG

Ohh, Yay!
That would be a dream come true, hehe.
How long I've been waiting for this.
Hopefully this will somehow find it's way into the Poser plugin as well.
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