mesh subdivision and body parts

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mesh subdivision and body parts

Postby GGBB » Thu Apr 19, 2018 12:44 pm

GGBB Thu Apr 19, 2018 12:44 pm
Hi,

I would like to smooth a character mesh using subdivision in octane plugin. However it seems that this functionality creates visible joints between the different body parts (see attached image). The only difference between the two images is the Subd level in material property set to 1 in the first image and to 0 in the second.

Is it the expected behavior? Am i doing something wrong?

Thanks for your help.

octaneposer_subdivision_problem.png
mesh subdivison
GGBB
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Re: mesh subdivision and body parts

Postby wimvdb » Fri Apr 20, 2018 8:11 am

wimvdb Fri Apr 20, 2018 8:11 am
I think changing your figure into Unimesh in Poser will solve that problem
Figure!Skinning Methos!Poser Unimesh
Configuration: Windows 10 64bit Creators Edition, I7 6850K, 128GB, 2 GeForce 1080ti, P11 Pro SR6
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Re: mesh subdivision and body parts

Postby GGBB » Fri Apr 20, 2018 3:34 pm

GGBB Fri Apr 20, 2018 3:34 pm
wimvdb wrote:I think changing your figure into Unimesh in Poser will solve that problem
Figure!Skinning Methos!Poser Unimesh


Yes, it works!

Many thanks for your valuable help.
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