poser and octane camera views dont match

Poser (Integrated Plugin developed by Paul Kinnane)

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giovanino
Licensed Customer
Posts: 21
Joined: Thu May 16, 2013 11:54 pm

I cant match my poser view with my octane view what am I doing wrong??
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octane-preview.jpg
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face_off
Octane Plugin Developer
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Location: Adelaide, Australia

Hi there

Have you got "Allow Scaled Poser Cameras" ticked in the Configuration/Setup screen?

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
wimvdb
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And are you using the same aspect ration for the windows poser room view and the octane render output?
Configuration: Windows 11 Pro, I9 12900K, 128GB, RTX 3090, P12 b1029
giovanino
Licensed Customer
Posts: 21
Joined: Thu May 16, 2013 11:54 pm

ok thanks Paul ,
I attached the screen shot (please forgive nudity)
that solved the problem? (allow scaled poser camera)
but I don't understand why octane is 2.62128??
what does that number represent?
is this the default we must keep?
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Clip_6.jpg
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face_off
Octane Plugin Developer
Posts: 15699
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

that solved the problem? (allow scaled poser camera)
No - I thought that might have caused the problem. It allows you to scale the Poser camera, which puts the field of view out of sync with the Octane Viewport.
but I don't understand why octane is 2.62128??
That's the stand conversion of Poser units (that the Poser geometry is stored in ) to metric metres.
is this the default we must keep?
There shouldn't be any need to change this number.

From the screenshot, it looks like the issue is fixed now?

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
giovanino
Licensed Customer
Posts: 21
Joined: Thu May 16, 2013 11:54 pm

thanks Paul
no clue what happened (maybe 1.6 bug?)
so checking that allow scale fixed it.
:D :D
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