Can you provide a .duf where this happens pls?There seems to be an issue with the conversion of the index of refraction setting. When loading auto materials, most items (but not all (Iray materials?)) import in with mirror like reflectivity because the Index of refraction loads in at a random value less than 1. (usually around .15 or so (decimal issue?)) Manually tweaking this value at all resets it to 1 and then it functions normally, but you have to hit every affected material in the scene.
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