Particle texturing

Forums: Particle texturing
Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

Moderator: juanjgon

Particle texturing

Postby BorisGoreta » Sat Nov 07, 2020 7:04 pm

BorisGoreta Sat Nov 07, 2020 7:04 pm
How can I texture particles so that they retain the color from the start of simulation. I can use front projection mapping but the colors don't stick to them when they start to move.
User avatar
BorisGoreta
Licensed Customer
Licensed Customer
 
Posts: 1396
Joined: Fri Dec 07, 2012 6:45 pm

Re: Particle texturing

Postby juanjgon » Mon Nov 09, 2020 3:49 pm

juanjgon Mon Nov 09, 2020 3:49 pm
This can be done using a color vertex attribute, but to be honest I'm not sure how to build this vertex attribute from a texture map in LightWave, if this is what you are trying to do. In Houdini for example is really easy.

Thanks,
-Juanjo
Computer Graphics Software Developer
Octane plugin development and support: LightWave and Houdini
User avatar
juanjgon
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 8045
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Return to Lightwave 3D


Who is online

Users browsing this forum: No registered users and 5 guests

Thu Mar 04, 2021 6:24 am [ UTC ]