stef wrote:+1 ! It's a shame that Octane does not offer a fast colored fog, with just a hue in the depth, from / to .. This option exists since the 80s in all the 3d apps ..
This is sufficient in most cases, without doing postprod & without extending the calculation time .. It would be really great practice !
In addition, volumetric lights on Octane only works in the fog .. Meanwhile Spectron ..
But in reality, only the lit particles are visible, the others are too thin ..
It also contributes to the dissipation of light, in reality : much more global & diffuse, than that of Octane ..
Corona fake very well this luminous boost .. Especially indoors ..
Faking is the only solution !?
stef wrote:Thank you René !
A little easy to criticize the user, I know this principle well,
With a box and a volumetric, or directly in medium,
But even the light is hard to pass in this soup !
In absorption, scattering & brightness !
We just need a little colorization on the z-depth, if it's integrable ?
With a dedicated node, to tint, from point A to point B.
For quickly simulate an atmospheric fog !
Often brighter, than darker !
After, if you like soup !?
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