René, René, René, my friend, my crazy guru ..
I know all that, we are doing the same experiment for 5 years, I follow your work, thank you for that. Octane is great ! That's right, it's a amazing tool !!! Very fast ! Very simple ! And very realistic ! He have saved Lightwave from certain death ! A big thank you to Otoy, Jules & Juanjo !!! And even if the speed at a price, some CG, you know that we come from the CPU world ! And the reality is great, but it's not necessarily what is most useful at T time. Not to mention permanent connection, subscription, updates, drivers, .. It is important that Otoy retains some old world work habits ! Simple things, but tried ! Even if the products are exeptional, they are studios that work behind these tools, the creative freedom, and not the absolute realism, are the best tools to offer to the artists ! It takes the best of all worlds !!!
Ok Octane make you realistic in seconds, but 20 years ago, we did the same with tweaks in minutes too, some old exemples
! It is very important to have a complete control of the rendering, often you only need a layer, flat, or an effect, not always easy to isolate ! As for the fog, that of Octane IS realistic, I agree and I use it often, but it can be practical to have a simple tweak on the coloring in Z ? That avoids to launch a big computation of volumetric for an effect good in 80% of the time .. without speaking about god ray, have you already used this effect in RT ? He is really independent of the fog .. All that to say that it's great realism, but it is not necessarily all that is expected of a rendering engine, the cellshade looks great, although my preference is that of LW because it allows to manage the full and the untied for the outline, a system of fast over-lighting can be nice also for the interior, white materials need to bounce more light !!! After free to everyone to use it, or not ? It is the atist which composes the image, and not yet the software, no ? The theme of the topic is fake fog, it does not mean that it is not possible, but how to try to make it faster & more efficient ! Meanwhile spectron !?
In any case, we are not far ! Fast fog, fast ray light, fast bounce light, and we are good !!!!!!! Because it's never fast enough !!!
Never understood why no info on ALL the LW Colors Pickers are ungammated in 1, instead of 2.2 ..
Linear rendering is the basis of any pro rendering for post production ..
In any case, nice continuation to everyone !