OctaneRender™ 2018.1 for LightWave™ beta build 2018.1.0.0

Forums: OctaneRender™ 2018.1 for LightWave™ beta build 2018.1.0.0
Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

Re: OctaneRender™ 2018.1 for LightWave™ beta build 2018.1.0.0

Postby FrankPooleFloating » Tue Jan 01, 2019 11:01 pm

FrankPooleFloating Tue Jan 01, 2019 11:01 pm
HNY to you too. Hey, you should update your sig...
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Re: OctaneRender™ 2018.1 for LightWave™ beta build 2018.1.0.0

Postby pixym » Wed Jan 02, 2019 12:16 am

pixym Wed Jan 02, 2019 12:16 am
Done !
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Re: OctaneRender™ 2018.1 for LightWave™ beta build 2018.1.0.0

Postby juanjgon » Wed Jan 02, 2019 4:14 pm

juanjgon Wed Jan 02, 2019 4:14 pm
AndyM1969 wrote:Do we have volume lights and import/export Octane scenes yet?

Not yet, we are working on these features to include them in an upcoming build. Of course, exporting .orbx scene files is already possible, from the IPR or enabling the scene export options in the render target root node options panel.

Thanks,
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Re: OctaneRender™ 2018.1 for LightWave™ beta build 2018.1.0.0

Postby promity » Fri Jan 11, 2019 9:15 am

promity Fri Jan 11, 2019 9:15 am
OpenSubDiv broken? every time it crashes.
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Re: OctaneRender™ 2018.1 for LightWave™ beta build 2018.1.0.0

Postby FrankPooleFloating » Fri Jan 11, 2019 1:06 pm

FrankPooleFloating Fri Jan 11, 2019 1:06 pm
IPR open with Denoiser on gives me random crashes.

Attributes + Displacement = Render Error (in IPR - haven't tried F9)
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Re: OctaneRender™ 2018.1 for LightWave™ beta build 2018.1.0.0

Postby juanjgon » Mon Jan 14, 2019 5:05 pm

juanjgon Mon Jan 14, 2019 5:05 pm
promity wrote:OpenSubDiv broken? every time it crashes.


Yes, it seems that this feature is broken in the 2018.1 builds. I'll ask the Octane devs about this issue.

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Re: OctaneRender™ 2018.1 for LightWave™ beta build 2018.1.0.0

Postby juanjgon » Wed Jan 16, 2019 7:58 pm

juanjgon Wed Jan 16, 2019 7:58 pm
promity wrote:OpenSubDiv broken? every time it crashes.

This was a core issue that has been fixed for the next RC2 build.

Thanks for reporting it!
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Re: OctaneRender™ 2018.1 for LightWave™ beta build 2018.1.0.0

Postby marchermitte » Fri Jan 18, 2019 6:21 pm

marchermitte Fri Jan 18, 2019 6:21 pm
Hello Juangon
I've got a problem, a piano with many layers (keys will be animated so they all have their own pivot), everything is fine in LW layout but Octane renders the keys all over the place.
oh and the keys texture is also wrong in Octane but correct in Lw. (one UV only)
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Re: OctaneRender™ 2018.1 for LightWave™ beta build 2018.1.0.0

Postby juanjgon » Sat Jan 19, 2019 10:43 am

juanjgon Sat Jan 19, 2019 10:43 am
marchermitte wrote:Hello Juangon
I've got a problem, a piano with many layers (keys will be animated so they all have their own pivot), everything is fine in LW layout but Octane renders the keys all over the place.
oh and the keys texture is also wrong in Octane but correct in Lw. (one UV only)

If they are clones with its own deformations, try to disable the "Instance LW Clones" option available in the render target root node options panel. The instances are going to share the same base mesh and the same material, so this can be the problem.

thanks,
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Re: OctaneRender™ 2018.1 for LightWave™ beta build 2018.1.0.0

Postby Carlos3D » Sat Jan 19, 2019 1:35 pm

Carlos3D Sat Jan 19, 2019 1:35 pm
Hi juanjgon .

I am an Octane user that I use a lot in my works, the option material convert.

So I would ask the special combos that juanjgon would make an update and improvements to this special function.

Convert also to Metalic and universal materials.

Thankful.
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