OctaneRender™ 2018.1 for LightWave™ beta build 2018.1.0.0
Moderator: juanjgon
- FrankPooleFloating
- Posts: 1669
- Joined: Thu Nov 29, 2012 3:48 pm
HNY to you too. Hey, you should update your sig...
Win10Pro || GA-X99-SOC-Champion || i7 5820k w/ H60 || 32GB DDR4 || 3x EVGA RTX 2070 Super Hybrid || EVGA Supernova G2 1300W || Tt Core X9 || LightWave Plug (v4 for old gigs) || Blender E-Cycles
Not yet, we are working on these features to include them in an upcoming build. Of course, exporting .orbx scene files is already possible, from the IPR or enabling the scene export options in the render target root node options panel.AndyM1969 wrote:Do we have volume lights and import/export Octane scenes yet?
Thanks,
-Juanjo
- FrankPooleFloating
- Posts: 1669
- Joined: Thu Nov 29, 2012 3:48 pm
IPR open with Denoiser on gives me random crashes.
Attributes + Displacement = Render Error (in IPR - haven't tried F9)
Attributes + Displacement = Render Error (in IPR - haven't tried F9)
Win10Pro || GA-X99-SOC-Champion || i7 5820k w/ H60 || 32GB DDR4 || 3x EVGA RTX 2070 Super Hybrid || EVGA Supernova G2 1300W || Tt Core X9 || LightWave Plug (v4 for old gigs) || Blender E-Cycles
- marchermitte
- Posts: 283
- Joined: Sat May 29, 2010 9:25 pm
- Location: Geneva
- Contact:
Hello Juangon
I've got a problem, a piano with many layers (keys will be animated so they all have their own pivot), everything is fine in LW layout but Octane renders the keys all over the place.
oh and the keys texture is also wrong in Octane but correct in Lw. (one UV only)
I've got a problem, a piano with many layers (keys will be animated so they all have their own pivot), everything is fine in LW layout but Octane renders the keys all over the place.
oh and the keys texture is also wrong in Octane but correct in Lw. (one UV only)
Marc Hermitte
Intel I7 4.5 Ghz, 24 gig ram, 2x Nvidia GTX 480, win 764bits
Intel I7 4.5 Ghz, 24 gig ram, 2x Nvidia GTX 480, win 764bits
If they are clones with its own deformations, try to disable the "Instance LW Clones" option available in the render target root node options panel. The instances are going to share the same base mesh and the same material, so this can be the problem.marchermitte wrote:Hello Juangon
I've got a problem, a piano with many layers (keys will be animated so they all have their own pivot), everything is fine in LW layout but Octane renders the keys all over the place.
oh and the keys texture is also wrong in Octane but correct in Lw. (one UV only)
thanks,
-Juanjo