roeland wrote:We are at the moment not planning to implement this kind of mirroring in Octane. The only way right now is to convert this normal map into a bigger normal map covering all 4 quadrants (and applying the right mirroring). Is this a common use case?
Roeland I've already mentioned this in 3dsmax bug report, thinking that it is a bug related to Max plugin. Not being able to apply the mirroring as it should.
Please read my post here.viewtopic.php?f=81&t=52450
Well I think this is actually an essential and frequently common case, I guess especially for octane plugins where use of mirroring or symmetry bunch of times.
So now I seems like we lost that functionality entirely. It's sad.
The same scenario doesnt work with Displacement though. Just when you use it as bump or normal bump. ( havent tried it with specularity maps.)
So there is no way to solve this?