Octane X™ PR 1.1

Forums: Octane X™ PR 1.1
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Octane X™ PR 1.1

Postby abstrax » Thu Aug 13, 2020 9:31 pm

abstrax Thu Aug 13, 2020 9:31 pm
Hi all,

This is a bugfix update of Octane X that fixes various issues that have been reported for PR1.


Changes since Octane X PR 1:

  • Fixed a potential hang caused by corrupted geometry data if texture displacement is being used.
  • Fixed a potential hang if UVW transform textures are being used.
  • Fixed a potential hang if deep image rendering is enabled, but no deep image passes.
  • Fixed incorrect loading of extra UV data if primitives actually don't have extra UV sets.
  • Fixed inverted logic of the polygon side texture.
  • Fixed artifacts produced by stacking multiple GGX lobes together with low roughness.
  • Fixed dirt node not being used with medium nodes (when there's actual surface intersection crossing the boundary of the medium).
  • Fixed composite material not updating while changing some child material's float data (non texture pins).
  • Fixed rendering of vertex attribute textures.
  • Fixed UV mapping of light sources on quad lights.
  • Fixed self illumination on quads, and illumination on the back of parallel surfaces in close proximity.
  • Fixed render error if an emitter has size 0.
  • Fixed incorrect rendering of tiled images where tiles with the index have no image assigned to.
  • Fixed incorrect rendering of the marble texture as greyscale if power input texture is not greyscale.
  • Fixed a memory leak that became significant when you load complex projects from ORBX files.
  • Improved out-of-core memory management when resources become scarce.
  • Standalone: Fixed very long scene load times when --no-gui is being used.


Download

Downloads for Enterprise subscription users:

Octane X Enterprise Standalone for MacOS
Octane X Enterprise Network Rendering Node for MacOS

Downloads for Studio subscription users:

Octane X Studio Standalone for MacOS

Demo downloads:

Octane X Demo Standalone for MacOS


Happy rendering
Your OTOY NZ team
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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Re: Octane X™ PR 1.1 [current Octane X]

Postby caseyhupke » Sat Aug 15, 2020 1:49 pm

caseyhupke Sat Aug 15, 2020 1:49 pm
Trying to find the plugins, have they been released somewhere?
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Re: Octane X™ PR 1.1 [current Octane X]

Postby JoGo23 » Tue Aug 18, 2020 3:03 pm

JoGo23 Tue Aug 18, 2020 3:03 pm
caseyhupke wrote:Trying to find the plugins, have they been released somewhere?

Same question for Modo plugin.
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Re: Octane X™ PR 1.1 [current Octane X]

Postby Goldorak » Tue Aug 18, 2020 5:05 pm

Goldorak Tue Aug 18, 2020 5:05 pm
they will be shortly - it takes time to build for macOS 10.15+ due to plugin notarizarion process.
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Re: Octane X™ PR 1.1 [current Octane X]

Postby caseyhupke » Tue Aug 25, 2020 6:07 pm

caseyhupke Tue Aug 25, 2020 6:07 pm
Any update on this? Could really use them attributes.
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Re: Octane X™ PR 1.1 [current Octane X]

Postby JoGo23 » Fri Aug 28, 2020 12:07 pm

JoGo23 Fri Aug 28, 2020 12:07 pm
Goldorak wrote:they will be shortly - it takes time to build for macOS 10.15+ due to plugin notarizarion process.

Any progress ? Or are you facing unexpected difficulties ?
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Re: Octane X™ PR 1.1 [current Octane X]

Postby DERJUNG » Thu Sep 03, 2020 8:56 am

DERJUNG Thu Sep 03, 2020 8:56 am
Sorry to say that, but because of the not following information I did not renew my subscription. If Apple's Notarization is really going so slowly, I will reconsider the usage of Octane X.
I am still waiting for a working plugin for Modo. I know it is a Beta, but it seems nobody here seems to have correct answers.
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