We didn't release RC4 because it was a very small update. We're not expecting to release many more RC builds after RC5.
NVLink is now available in Studio builds for customers with studio licenses.
We still consider this an experimental build, until we leave the RC status. Please don't use this for production purposes.
Please also ensure that you have a NVIDIA driver version 419.x or newer.
Changes since OctaneRender 2019.1 RC3:
- NVLink enabled in studio builds.
- Improved AI Denoiser
- Fixed mix material not consistent with rendering specular layer + diffuse material when swapping input pins.
- Fixed energy conservation for universal layer BSDF
- Fixed material and object picking for planes.
- Lua: Fixed the lua __tostring() meta method not raising an error when called on a deleted node item.
- Lua: Add GUI callback for octane.settingsgroup.addRow()
- Lua: Fixed images returned by octane.render.preview being upside down.
- Lua: Fixed octane.render.saveDeepImage() not saving a deep image.
- Fixed _getUV() and getattribute("hit:uv", uvs) not working in some cases
- Fixed picking when upsampling is enabled
- Fixed toon outline always rendering black
- Fixed shared toon materials only rendering correctly on one object, the rest black
- Fixed glossy material always triggering full shader rebuilds
- Fixed render failure when using accurate rounded edges with displacement triangles.
- Fixed issue that would cause discontinuities in interpolated vertex normals in primitives which geometric and vertex normals would be in opposite hemispheres.
- Moved affect roughness setting into specular layer and sheen layer node.
- Layered material: Fixed incorrect direct reflection renderpass from layered material.
- Layered material: Fixed dirt texture when used with layered materials
- Fixed multiple cases of unnecessary rebuilding of geometry that were assigned with vertex displacement
- Fixed refract alpha issue not renering the transparency on specular material
- Universal material: Fixed universal material pins to specify transmission type instead of multiple BxDF types as it was confusing
- Universal material: Fixed universal material layer with thin wall, and also planar behavior
- Universal material: Fixed universal material rendering specular material when given no diffuse, no transmission and coating only.
- Universal material: Fixed universal material fake shadow rendering incorrectly on diffusely transmissive materials
- Universal material: Fixed universal material not emitting light (when specular reflection is not black)
- Universal material: Fixed universal material inconsistency when refraction or transmission is not black
- Universal material: Fixed universal material not doing total internal reflection when diffuse color is not black
Downloads
Downloads for users with an Enterprise subscription license
OctaneRender Enterprise 2019.1 RC5 (Windows installer)
OctaneRender Enterprise 2019.1 RC5 (Windows zip)
OctaneRender Enterprise 2019.1 RC5 (Mac OS)
OctaneRender Enterprise 2019.1 RC5 (Linux)
Downloads for users with a Studio subscription license
OctaneRender Studio 2019.1 RC5 (Windows installer)
OctaneRender Studio 2019.1 RC5 (Windows zip)
OctaneRender Studio 2019.1 RC5 (Mac OS)
OctaneRender Studio 2019.1 RC5 (Linux)
Downloads for users with a regular V4 license
OctaneRender 2019.1 RC5 (Windows installer)
OctaneRender 2019.1 RC5 (Windows zip)
OctaneRender 2019.1 RC5 (Mac OS)
OctaneRender 2019.1 RC5 (Linux)
Happy rendering
Your OTOY NZ team