FrankPooleFloating wrote:Yes. I played with all kinds of different settings, including Ray Epsilon. Try making a ground plane and a specular "ice" plane. Displace ice so it is popping through ground. My object that ice and snow displace through is also displaced, though I do not think that makes any difference. My displacement is being driven by LW procedural into texture map.. and I don't think that matters either. Like I said, with LW displacement I am g-t-g...
Is your scene far from the origin?
This can invoke problems.
And I guess your scene scale is set correctly.