OctaneRender™ Standalone 2.12.1

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aLeXXtoR
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Info Passes are still don't have neither Motion Blur nor DoF. Is this behavior is normal?
Last edited by aLeXXtoR on Fri Oct 24, 2014 7:52 am, edited 1 time in total.
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stratified
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You need to check distributed ray tracing in the render passes node, it was already there in the previous release.
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aLeXXtoR
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stratified wrote:You need to check distributed ray tracing in the render passes node, it was already there in the previous release.
Elephant wasn't seen by me... :) Thanks!
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Rikk The Gaijin
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abstrax wrote: [*] Fixed/improved displacement mapping with negative offsets.
Thank you for this update! I can see there was an improvement in the displacement, unfortunately the problem is not completely gone, although is much better than before. ;)
disp01.jpg
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disp03.jpg
I've noticed that if I apply one level of Subdivision, the black lines become almost invisible, so definitely an improvement! 8-)
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aLeXXtoR
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Is it possible to add a Search field to the API Browser?
And it would be really great if there was an option to have a kind of "extended hints" for elements with theirs "API paths" (like in Blender for example).
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Rikk The Gaijin
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Oh, I forgot, I like the new compact interface! 8-)
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aLeXXtoR
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Rikk The Gaijin wrote:Oh, I forgot, I like the new compact interface! 8-)
Oh, yes! Me too! :)
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smicha
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:o :shock: :D

PMC speed increased from 9.43ms/s (2.11.1) to 21.80ms/s (2.12). Where is the trick?
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abstrax
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smicha wrote::o :shock: :D

PMC speed increased from 9.43ms/s (2.11.1) to 21.80ms/s (2.12). Where is the trick?
2.11 was too slow. Compare with 2.06 and 2.10 and you see what I mean.
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smicha
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abstrax wrote:
smicha wrote::o :shock: :D

PMC speed increased from 9.43ms/s (2.11.1) to 21.80ms/s (2.12). Where is the trick?
2.11 was too slow. Compare with 2.06 and 2.10 and you see what I mean.

Right. 2.06 scores 25ms/s; 2.12 almost the same with path term power set to 1. Thanks Marcus.
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