Texture baking

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Texture baking

Postby Whispermode » Tue Feb 19, 2019 10:26 am

Whispermode Tue Feb 19, 2019 10:26 am
Hello.

Are there any tutorials for texture baking in Octane Blender? The manual is quite light on the subject...

Thanks.
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Re: Texture baking

Postby Whispermode » Thu Mar 28, 2019 2:05 pm

Whispermode Thu Mar 28, 2019 2:05 pm
Bump.
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Re: Texture baking

Postby J.C » Thu Mar 28, 2019 7:15 pm

J.C Thu Mar 28, 2019 7:15 pm
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Re: Texture baking

Postby Whispermode » Thu Mar 28, 2019 9:05 pm

Whispermode Thu Mar 28, 2019 9:05 pm


Hi J.C - that's aoktar's C4D manual (?).

I'm looking for clear guidance on how to bake textures in Octane Blender (hence posting in the Octane Blender forum).
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Re: Texture baking

Postby J.C » Thu Mar 28, 2019 9:28 pm

J.C Thu Mar 28, 2019 9:28 pm
That's the same engine, just different interface.
CPU – i7 8700k 4.8Ghz + 64GB RAM, GPU – 2xGTX 980 Ti, 2xRTX 2080
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Re: Texture baking

Postby Whispermode » Thu Mar 28, 2019 10:10 pm

Whispermode Thu Mar 28, 2019 10:10 pm
J.C wrote:That's the same engine, just different interface.


OK, understood. I'll work through it.

It's pretty crazy that the recommendation is to read an unofficial (but probably better) manual for a completely different piece of software, but hey.

Thanks, as always, for your help.
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Re: Texture baking

Postby J.C » Fri Mar 29, 2019 8:12 am

J.C Fri Mar 29, 2019 8:12 am
Well, until manual for Blender get updated we have to use replacements like manual for C4D.
CPU – i7 8700k 4.8Ghz + 64GB RAM, GPU – 2xGTX 980 Ti, 2xRTX 2080
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Re: Texture baking

Postby linograndiotoy » Sat Mar 30, 2019 12:17 pm

linograndiotoy Sat Mar 30, 2019 12:17 pm
Whispermode wrote:
J.C wrote:That's the same engine, just different interface.


OK, understood. I'll work through it.

It's pretty crazy that the recommendation is to read an unofficial (but probably better) manual for a completely different piece of software, but hey.

Thanks, as always, for your help.


I agree, the Blender manual needs to be updated.

The beauty of Octane is its multi-platform nature, which really allows cross referencing among tutorials and docs from different applications.

But for sure we need some better Blender specific information.
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