Hey octane users,
I'm currently working on a scene that uses the cloner with 120 instances. On my cloner material, I'm able to use the 'Instance range' that's plugged into a gradient that changes the color over the number of instances.
But I'm also using a textured image-sequence plugged into the opacity of the shader on the cloner. And what I'd love to be able to do is offset the image-sequence per clone. Is there any way possible to do this with some sort of a math node and the 'Instance range' node?
The image-sequence I'm using is around 600 frames long. So was hoping to offset each clone by around 5 frames.
Any help would be much appreciated?
Thanks,
Dean