Hue spectrum range map
Moderators: ChrisHekman, aoktar
Octane maps hue from -1 to 1, centered on 0. However, most presentations for hue are from 0 degrees to 360 degrees, and that makes the range applied to the value in the UI to be rather abstract from an artist's point of view. Would it be possible to either map a hue gradient to the slider or to automatically convert the float range into degrees?
CaseLabs Mercury S8 / ASUS Z10PE-D8 WS / Crucial 64GB 2133 DDR4 / 2 XEON E5-2687W v3 3.1 GHz / EVGA 1600 P2 / 2 EVGA RTX 2080Ti FTW3 Hybrid/ Cinema 4D
Is it fast? Oh, yeah!
Is it fast? Oh, yeah!
Where are you seeing -1 to 1, Jay? I see 0 to 360 degrees in the HSV option. I couldn't get the range you're seeing with the various combinations of Golor GUI Type and Slider Type options in Octane Settings/Settings/Other.
I may be misunderstanding.
I may be misunderstanding.
Animation Technical Director - Washington DC
Sorry, I was referring to the color correction node, not the color picker...
CaseLabs Mercury S8 / ASUS Z10PE-D8 WS / Crucial 64GB 2133 DDR4 / 2 XEON E5-2687W v3 3.1 GHz / EVGA 1600 P2 / 2 EVGA RTX 2080Ti FTW3 Hybrid/ Cinema 4D
Is it fast? Oh, yeah!
Is it fast? Oh, yeah!
It's how like in standalone, did you ask to they change it for this? I'm not sure it's in range of 0-360 degreejayroth wrote:Sorry, I was referring to the color correction node, not the color picker...
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Ah-ha! Yes, Jay, I see what you mean.aoktar wrote:It's how like in standalone, did you ask to they change it for this? I'm not sure it's in range of 0-360 degreejayroth wrote:Sorry, I was referring to the color correction node, not the color picker...
Ahmet, it seems to make sense that the Color Correction node's Hue slider/range would be one of the interface elements modified by Settings>Color GUI Type, and Settings>Slider Type. How often do you really need six decimal places of color correction precision in shader setup? And if you do need it, you can alway switch back to the -1 to 1 picker.
Animation Technical Director - Washington DC