Hi everyone,
i`m playing around with the new option in the enviroment tag "medium" i don't know how to control the distance of the fog?
i don't need a box for volume or?
Distance for Fog??
Moderators: ChrisHekman, aoktar
Hi anschelk,
in general, the new medium node in the environment is intended to be use if all your scene needs to have fog... if you need to have the fog only in certain parts of the scene, then you need an object with a specular material assigned as before, or you can use the new volume object.
ciao beppe
in general, the new medium node in the environment is intended to be use if all your scene needs to have fog... if you need to have the fog only in certain parts of the scene, then you need an object with a specular material assigned as before, or you can use the new volume object.
ciao beppe
ciao beppe
thanks for the quick reply !
i try to have a scene like this
https://www.youtube.com/watch?v=m9oUHZvOfZU
so u mean thats not made with the new medium tag?
so i have to work with a volume object? i don't get it why he is talking about the new feature of octane 3, the specular methode
is also possible with octane 2.
thx
thanks for the quick reply !
i try to have a scene like this
https://www.youtube.com/watch?v=m9oUHZvOfZU
so u mean thats not made with the new medium tag?
so i have to work with a volume object? i don't get it why he is talking about the new feature of octane 3, the specular methode
is also possible with octane 2.
thx
Intel Core i7-5820k unlocked 3700 six core|ASUS X99-S ATX Mainboard LGA2011-v3|2x Asus GeForce GTX 980 Ti 6GB|Enermax Platinum EPM1500EGT 1500W|Windows 7
Hi anschelk,
no sorry, the link you posted is exactly about the new medium pin in the environment node. As you can see, the fog is applied to the entire scene. Before this we had to create the volume for the fog or we had to surround the camera with an inverted sphere. Now you can add a scattering node in the medium tab of an environment octane tag, take also care of the thickness value in order to better control the effect
ciao beppe
no sorry, the link you posted is exactly about the new medium pin in the environment node. As you can see, the fog is applied to the entire scene. Before this we had to create the volume for the fog or we had to surround the camera with an inverted sphere. Now you can add a scattering node in the medium tab of an environment octane tag, take also care of the thickness value in order to better control the effect

ciao beppe
hey beppe
thx! last question! is there a way to control the thickness of the fog with a gradient or so? i'd like to have no fog by the camera and far away a lot,
like a atmospharic view.
thx again
thx! last question! is there a way to control the thickness of the fog with a gradient or so? i'd like to have no fog by the camera and far away a lot,
like a atmospharic view.
thx again
Intel Core i7-5820k unlocked 3700 six core|ASUS X99-S ATX Mainboard LGA2011-v3|2x Asus GeForce GTX 980 Ti 6GB|Enermax Platinum EPM1500EGT 1500W|Windows 7
- pandayoghurt
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I would also like to be able to do this, any help would be much appreciated.
THREADRIPPER, 32GB RAM, 3080ti Win 10 64, C4D R2023.2.2, OCTANE 2023.1 BETA3 R4
Oh sorry, shame on me 
I have prepared a simple scene some days ago but i have forgot to share it
Basically you have to play with higher Phase values, here is the example: ciao beppe

I have prepared a simple scene some days ago but i have forgot to share it

Basically you have to play with higher Phase values, here is the example: ciao beppe
Hi coilbook,
you have to add a scatter node in the medium slot in the Daylight, and then add a Schlick node in the Phase slot: ciao beppe
you have to add a scatter node in the medium slot in the Daylight, and then add a Schlick node in the Phase slot: ciao beppe
- muchogrande
- Posts: 61
- Joined: Wed Jan 14, 2015 9:19 pm
Is this possible in C4D? I can't find a way to add a Schlick node in the Phase slot...?