i`m playing around with the new option in the enviroment tag "medium" i don't know how to control the distance of the fog? i don't need a box for volume or?
Intel Core i7-5820k unlocked 3700 six core|ASUS X99-S ATX Mainboard LGA2011-v3|2x Asus GeForce GTX 980 Ti 6GB|Enermax Platinum EPM1500EGT 1500W|Windows 7
Hi anschelk, in general, the new medium node in the environment is intended to be use if all your scene needs to have fog... if you need to have the fog only in certain parts of the scene, then you need an object with a specular material assigned as before, or you can use the new volume object. ciao beppe
so i have to work with a volume object? i don't get it why he is talking about the new feature of octane 3, the specular methode is also possible with octane 2.
thx
Intel Core i7-5820k unlocked 3700 six core|ASUS X99-S ATX Mainboard LGA2011-v3|2x Asus GeForce GTX 980 Ti 6GB|Enermax Platinum EPM1500EGT 1500W|Windows 7
Hi anschelk, no sorry, the link you posted is exactly about the new medium pin in the environment node. As you can see, the fog is applied to the entire scene. Before this we had to create the volume for the fog or we had to surround the camera with an inverted sphere. Now you can add a scattering node in the medium tab of an environment octane tag, take also care of the thickness value in order to better control the effect ciao beppe
thx! last question! is there a way to control the thickness of the fog with a gradient or so? i'd like to have no fog by the camera and far away a lot, like a atmospharic view.
thx again
Intel Core i7-5820k unlocked 3700 six core|ASUS X99-S ATX Mainboard LGA2011-v3|2x Asus GeForce GTX 980 Ti 6GB|Enermax Platinum EPM1500EGT 1500W|Windows 7
Oh sorry, shame on me I have prepared a simple scene some days ago but i have forgot to share it Basically you have to play with higher Phase values, here is the example: