Hi all!
I was wandering if it's possible to render splines with an emitting material?
I have a scene with a spline object with a octane tag on it. "Render as Hair" is check on the "Hair" tab.
What I want is to turn the spline in a light source.
I understand that since the spline is not a geometry it makes sense that the emission shader won't see it,
however I was hoping maybe there is a work around.
PS: Just to use a sweep nurb and generate geometry from the splines doesn't work for me cause I have LOTS of splines and will kill the viewport and octane.
Rendering splines/hair with an emission render
Moderators: ChrisHekman, aoktar
Have you tried the blackbody emission with "Surface brightness=ON"?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Answer is NO for this case from devs. Hair primitives are not supporting the casting of any illumination.VVG wrote:not workingaoktar wrote:Have you tried the blackbody emission with "Surface brightness=ON"?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw