Alul wrote:Thanks for reply Face.
I'm looking forward to that solution.
I have another question.
1) If the baking solution works "per ID" is not going to be a problem with a lightning presence on each object?
Let's say I will have a red sphere located close to the gray box on top of a white grid. If I render the box or the grid, bounce red light will be baked on box\grid?
2) Will You make a script that assign unique ID for every baked object?
face wrote:Alul wrote:[*]Hm yes, i can make a script which assigns a unique id, but how you will know, which object uses which id to bake it?
There are 4 option in the menu, with which you can add/inspect/remove the property of all selected/unselected meshes.
I can make another option, for selected/unselected meshes, where you can change the start range.
If you have 4 selected cubes, start range is 5, so the end range will be 8. ( 5, 6, 7, 8 )
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