Variable caustics (new): Path Tracing vs Photon Tracing

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nuno1980
Licensed Customer
Posts: 796
Joined: Sat Dec 18, 2010 10:04 pm

Hello. I use Octane Render 2022.1 demo despite my Licensed Customer. ;)

We know - the definition of "Variable caustics" is direct+indirect lights reflected and/or refracted on any glossy (not diffuse) ground:
- (almost) 100% focus of lights direct+indirect reflected and/or refracted -> between 0% and 2% roughness of ground
- low to high blur of lights direct+indirect reflected and/or refracted -> between 2%~95% roughness of ground
- bit or little visible of variable caustics on 95%~99% roughness of ground.
-> Can you understand this? :)

Difference between my 2 images rendered about variable caustics at 0.09 (9%) roughness of ground:
- At Path Tracing (PT) kernel - I apologize for noises but I needed very, very long number of samples per pixel
rough 0.09_PT_total 1h17min render time-10 regions picked of 1M-spp.PNG
- At new Photon Tracing with denoiser - quick direct+indirect caustics = only 20 seconds on my RTX 4090 but unfortunately, this is not any variable caustics visible at less than 0.3~0.4 (30%~40%) roughness of ground
rough 0.09_photon tracing denoised_total 20s render time.PNG
-> But this new kernel seems to be NORMAL. ;)

--> I'll post to add new image at PT kernel in this night when the new image will be rendered (the camera little moved to right from camera original (see 1st image)). :)
Last edited by nuno1980 on Wed Apr 30, 2025 4:00 pm, edited 4 times in total.
--Learns/tips before buy my image:
PT vs PHT kernels - spp nrs
Caustics at PT
TRUE spec materials w/ dispersion

//
NOTE: Sorry, my bad English for mute ;)
//

i7-12700KF
32GB DDR4@3600
GF RTX 4090 <3 :mrgreen:
NEW ViewSonic XG2431 24" :D
User avatar
nuno1980
Licensed Customer
Posts: 796
Joined: Sat Dec 18, 2010 10:04 pm

nuno1980 wrote:--> I'll post to add new image at PT kernel in this night when the new image will be rendered (the camera little moved to right from camera original (see 1st image)). :)
Sorry for later.
rough 0.09_PT-2_total 2h50min render time - total 2M-spp_7 regions picked of 1M-spp.PNG
See the difference between 2 images (this new and 1st) about caustics "animated" while the camera is moved due to the variable caustics. :)
--Learns/tips before buy my image:
PT vs PHT kernels - spp nrs
Caustics at PT
TRUE spec materials w/ dispersion

//
NOTE: Sorry, my bad English for mute ;)
//

i7-12700KF
32GB DDR4@3600
GF RTX 4090 <3 :mrgreen:
NEW ViewSonic XG2431 24" :D
User avatar
nuno1980
Licensed Customer
Posts: 796
Joined: Sat Dec 18, 2010 10:04 pm

Hello, guys. :D

Watch about "Variable vs almost non-variable caustics at... the real life" but not on computer:
https://youtube.com/shorts/j1Awp-IA3C4

Best regards. ;)
--Learns/tips before buy my image:
PT vs PHT kernels - spp nrs
Caustics at PT
TRUE spec materials w/ dispersion

//
NOTE: Sorry, my bad English for mute ;)
//

i7-12700KF
32GB DDR4@3600
GF RTX 4090 <3 :mrgreen:
NEW ViewSonic XG2431 24" :D
User avatar
nuno1980
Licensed Customer
Posts: 796
Joined: Sat Dec 18, 2010 10:04 pm

Hello. :)

New rendered images:
Floor - non-roughness and little roughness.png
This is easier and better understand about the variable caustics. :)


--> Download - ORBX project <--: Don't forget to change kernel to Photon Tracing (PHT) - check new image above about PHT settings. ;)


Happy Rendering and Best regards. ;)
--Learns/tips before buy my image:
PT vs PHT kernels - spp nrs
Caustics at PT
TRUE spec materials w/ dispersion

//
NOTE: Sorry, my bad English for mute ;)
//

i7-12700KF
32GB DDR4@3600
GF RTX 4090 <3 :mrgreen:
NEW ViewSonic XG2431 24" :D
User avatar
nuno1980
Licensed Customer
Posts: 796
Joined: Sat Dec 18, 2010 10:04 pm

Hello. :)

New rendered images:
different caustics for camera moving despite fixed light source.png
--When the camera is moving--:
-On Photon Tracing, caustics aren't changing due to MISSED "variable" caustics;
-On Path Tracing, caustics are changing despite fixed light source.

Happy Rendering and best regards! :mrgreen: ;)
--Learns/tips before buy my image:
PT vs PHT kernels - spp nrs
Caustics at PT
TRUE spec materials w/ dispersion

//
NOTE: Sorry, my bad English for mute ;)
//

i7-12700KF
32GB DDR4@3600
GF RTX 4090 <3 :mrgreen:
NEW ViewSonic XG2431 24" :D
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