OctaneRender™ 2021.1.3

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OctaneRender™ 2021.1.3

Postby abstrax » Mon Feb 28, 2022 4:20 am

abstrax Mon Feb 28, 2022 4:20 am
Hi all,

This is the third maintenance release of 2021.1, which fixes more bugs and issues - especially a problem when multiple AOVs are saved.

You can find an overview of all new features and improvements of version 2021.1 here.

This version supports all current NVIDIA GPUs with compute model 3.5 or higher. Please make sure to use a NVIDIA Studio driver with version at least 456.38 on Windows or 455.23 on Linux.


Changes since OctaneRender 2021.1.2:

  • Added new transmission type "Thin wall (diffuse)" to the universal material. It is meant to be used for thin surfaces like leafs and treats layers of the universal material to be independent of the side of the surfase. I.e. an incoming ray will always enter the topmost layer first.
  • Performance optimizations for devices of all supported compute models with the exception of 8.0.
  • Fixed saving of AOVs that was ignoring non-cryptomatte AOVs after the export of a cryptomatte AOV.
  • Fixed the power input of a texture used as a normal map being evaluated as a normal map (see viewtopic.php?p=409683#p409683).
  • Fixed incorrect application of the material layer opacity when emission is used in an universal material, resulting in wrong material layer weights (see viewtopic.php?p=410064#p410064).
  • Fixed unnecessary geometry rebuilds when switching between universal camera nodes, if you use vertex displacement and the vertex displacement texture has inputs outside the root of the texture node tree (see viewtopic.php?p=409585#p409585).
  • Fixed application crash when using meshes with animated joints and shutter interval set to 0%.
  • Fixed incorrect camera parameters of the first frame in certain situations when you do a batch render.
  • Fixed a crash when you delete a volumetric light that is connected to a render target and rendering has already started.
  • Fixed motion blur in scenes loaded from USD.
  • OSL: Fixed crash when using certain struct constructors in OSL.
  • OSL: sqrt(x) returns 0 for x < 0, as specified by OSL.
  • OSL: If a geometry input on a Vectron node is not connected, the _sdf struct gets the material ID of this node by default.


Downloads

Downloads for Enterprise subscription users:

OctaneRender Enterprise 2021.1.3 Standalone for Windows (installer)
OctaneRender Enterprise 2021.1.3 Standalone for Windows (ZIP archive)
OctaneRender Enterprise 2021.1.3 Standalone for Linux

OctaneRender Enterprise 2021.1.3 Node for Windows (installer)
OctaneRender Enterprise 2021.1.3 Node for Windows (ZIP archive)
OctaneRender Enterprise 2021.1.3 Node for Linux

Downloads for Studio subscription users:

OctaneRender Studio 2021.1.3 Standalone for Windows (installer)
OctaneRender Studio 2021.1.3 Standalone for Windows (ZIP archive)
OctaneRender Studio 2021.1.3 Standalone for Linux

Demo downloads:

OctaneRender Demo 2021.1.3 Standalone for Windows (installer)
OctaneRender Demo 2021.1.3 Standalone for Windows (ZIP archive)
OctaneRender Demo 2021.1.3 Standalone for Linux


Happy rendering,
Your OTOY team
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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Re: OctaneRender™ 2021.1.3 [current 2021.1]

Postby PolderAnimation » Mon Feb 28, 2022 8:44 am

PolderAnimation Mon Feb 28, 2022 8:44 am
Thanks for the update!
Win 10 64bit | RTX 3090 | i9 7960X | 64GB
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Re: OctaneRender™ 2021.1.3 [current 2021.1]

Postby rrbarb » Tue Mar 01, 2022 1:01 am

rrbarb Tue Mar 01, 2022 1:01 am
ThankYou Team Otoy!
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Re: OctaneRender™ 2021.1.3

Postby john_otoy » Wed Mar 23, 2022 2:16 am

john_otoy Wed Mar 23, 2022 2:16 am
OctaneRender 2021.1.4 has been released: viewtopic.php?f=24&t=79488
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