OctaneRender™ Standalone 3.08.2

Forums: OctaneRender™ Standalone 3.08.2
VIP Information, news and announcements regarding new Octane Render commercial products and releases.

OctaneRender™ Standalone 3.08.2

Postby abstrax » Fri Jul 06, 2018 4:23 am

abstrax Fri Jul 06, 2018 4:23 am
Hi all,

This is the third stable build of 3.08 providing various bug fixes accumulated during the last weeks. Originally, it was planned to also update OctaneBench to this version, but we are still investigating some issues with specific GPUs which is why we have deferred it to the next 3.08 release.

For a description of the new features of 3.08, please read the new features thread.

When we added support for Volta GPUs, we had to switch to CUDA toolkit 9.1, which requires an NVIDIA driver of version 387 or higher.


Changes since version 3.08.1:

  • Greyscale texture nodes are now ignored, when used in the normal channel (see viewtopic.php?p=338852#p338852).
  • Switched OSX builds to also use the CUDA tookit 9.1, since there are now updated graphics drivers available for OSX that support CUDA 9.1.
  • Optimized the CUDA code of the various compute models for the current CUDA toolkit and CUDA code. This improves performance mostly for older compute models (3.x and 5.0), which seem to have been affected more by the switch to CUDA 9.1.
  • The demo builds allow now up to 20 GPUs, which may be useful for OctaneBenchers with mega-systems of more than 12 GPUs.
  • Added support of the automatic proxy configuration of the Windows Internet settings.
  • Fixed multiple firefly issues in the GGX and Beckman BRDFs (see viewtopic.php?p=339190#p339190).
  • Fixed strong noise in the reflection of specular materials that have alpha shadows enabled and a roughness > 0.
  • Fixed incorrect roughness of specular materials with an Octane BRDF reflected on a glossy material with a microfacet BRDF (see viewtopic.php?p=339827#p339827).
  • Fixed the invert option of the instance range texture (see viewtopic.php?p=339618#p339618).
  • Fixed indexing overflow when rendering large deep pixel images.
  • Fixed rendering of bone animations using the batch render scripts.
  • Fixed missing update of image file textures on net render slaves (see viewtopic.php?p=338851#p338851).
  • Fixed GPU failure if one or more info filter passes are enabled and there are transparent areas in the rendered image.
  • Fixed incorrect addition of specular scatter medium samples to the transmission pass.
  • Fixed bug where the near clipping distance of the camera affects the Z depth pass.
  • Tried to improve robustness of daemon startup when it gathers information from the slave. To investigate issues, that got reported by some OSX users (e.g. here) we extended the log flag appShutdown to log more information of the shutdown of Octane.
  • OSL: Fixed unneccessary double compilation of OSL shaders and a potential crash resulting from that.
  • OSL: Shaders that are being evaluated in normal channels are evaluating their inputs the standard way and not as normal textures.
  • OSL: Added preference to specify OSL include directories (under Application -> Developer options -> OSL include directories).
  • OSL: Fixed raytype() and getattribute("pixel:pos", ...) causing a GPU failure.
  • OSL: Better handling for the empty string "" used as a texture file name.
  • OSL: Fixed pins being disconnected or reset when recompiling the OSL code in an OSL node.
  • OSL: Increased the maximal amount of OSL nodes in one texture node tree. (old limit was around 500, current limit is around 30,000)
  • Standalone: Added option to application preferences to use a non-native window title bar. This works around the issue of missing window titles caused by our GUI toolkit on some Linux distros.
  • Standalone: "Compactified" the preferences dialog to make it fit smaller screens. Also enabled the ENTER and ESC keys as shortcuts for the OK and Cancel buttons.
  • Standalone: Fixed clipping of the labels of some of the render pass status buttons. They can also have a keyboard focus and you can switch between them using the TAB key.
  • Standalone: Selecting a renderable node via the right mouse button in the node graph doesn't start rendering anymore.
  • Standalone: Fixed drawing artifacts in the node graph editor which appear after trying to use the lasso after right-clicking a node.
  • Standalone: Fixed bugs in the gizmo tool, where clicks on mini frames sometimes also activate the material or object picker, dragging a gizmo sometimes also draws a render region and some operations are not recorded correctly in the undo-system.
  • Standalone: Fixed bug causing maximized undocked panned to get partially hidden by the Windows taskbar.
  • Standalone: The uninstaller created by the Windows installer is now properly signed.


Downloads for users with a regular license

regular version for Windows (installer)
regular version for Windows (ZIP archive)
regular version for Mac OS X (DMG image)
regular version for Linux (ZIP archive)


Downloads for users with a subscription license

subscription version for Windows (installer)
subscription version for Windows (ZIP archive)
subscription version for Mac OS X (DMG image)
subscription version for Linux (ZIP archive)


Demo version downloads

demo version for Windows (installer)
demo version for Windows (ZIP archive)
demo version for Mac OS X (DMG image)
demo version for Linux (ZIP archive)


Photoshop workflow plugin download

You can download and install the current Photoshop workflow plugin (1.0.5) either via the Adobe Exchange platform or you can download it from the link below and manually install it.

Windows and Mac OS X
Photoshop extension (v1.0.5) (ZXP archive)


Happy rendering,
Your OTOY NZ Team
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
User avatar
abstrax
OctaneRender Team
OctaneRender Team
 
Posts: 5102
Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

Re: OctaneRender™ Standalone 3.08.2 [current 3.xx]

Postby Dmi3ryd » Fri Jul 06, 2018 8:13 am

Dmi3ryd Fri Jul 06, 2018 8:13 am
Thanks for update.

I can't find offline license. Where is it?
Win 8.1/64 | Geforce GTX780TI | Core I7 970 | 24GB
User avatar
Dmi3ryd
Licensed Customer
Licensed Customer
 
Posts: 233
Joined: Mon Feb 25, 2013 1:31 pm
Location: Russia

Re: OctaneRender™ Standalone 3.08.2 [current 3.xx]

Postby abstrax » Fri Jul 06, 2018 9:48 am

abstrax Fri Jul 06, 2018 9:48 am
Dmi3ryd wrote:Thanks for update.

I can't find offline license. Where is it?

This version doesn't have an offline mode yet. We are currently finishing a new system which unfortunately didn't make it into this version yet, but we hope to have something available very soon (I am talking of a couple of weeks not months). Again, apologies for the delay.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
User avatar
abstrax
OctaneRender Team
OctaneRender Team
 
Posts: 5102
Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

Re: OctaneRender™ Standalone 3.08.2 [current 3.xx]

Postby Dmi3ryd » Fri Jul 06, 2018 10:40 am

Dmi3ryd Fri Jul 06, 2018 10:40 am
Thanks for reply Abstrax.
Win 8.1/64 | Geforce GTX780TI | Core I7 970 | 24GB
User avatar
Dmi3ryd
Licensed Customer
Licensed Customer
 
Posts: 233
Joined: Mon Feb 25, 2013 1:31 pm
Location: Russia

Re: OctaneRender™ Standalone 3.08.2 [current 3.xx]

Postby milanm » Fri Jul 06, 2018 11:29 am

milanm Fri Jul 06, 2018 11:29 am
Thanks for the update. I was about to ask about OSL include directories.

abstrax wrote:
  • OSL: Fixed raytype() and getattribute("pixel:pos", ...) causing a GPU failure.


I'm investigating a crash that happens only in 3.08(.1) in C4D with material previews on, only when raytype() is used in OSL. This doesn't happen in V4 XB3. So, out of curiosity, is this fix above included in V4 XB3 by any chance?

Also, speaking of raytype(), it definitely deserves to be mentioned in the new features thread. Ray switching is an incredibly useful option to have in a pathtracer and having it hidden like this as a function of OSL is making it so underrated. I'm finding more and more uses for it every day just by using it to blend between two color inputs and combining it with backfacing.

Keep up the great work NZ Team!

Regards
Milan
Colorist / VFX artist / Motion Designer
macOS - Windows 7 - Cinema 4D R19.068 - GTX1070TI - GTX780
milanm
Licensed Customer
Licensed Customer
 
Posts: 261
Joined: Tue Apr 30, 2013 7:23 pm

Re: OctaneRender™ Standalone 3.08.2 [current 3.xx]

Postby abstrax » Fri Jul 06, 2018 8:37 pm

abstrax Fri Jul 06, 2018 8:37 pm
milanm wrote:Thanks for the update. I was about to ask about OSL include directories.

abstrax wrote:
  • OSL: Fixed raytype() and getattribute("pixel:pos", ...) causing a GPU failure.


I'm investigating a crash that happens only in 3.08(.1) in C4D with material previews on, only when raytype() is used in OSL. This doesn't happen in V4 XB3. So, out of curiosity, is this fix above included in V4 XB3 by any chance?

Yes, it is as far as I can see.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
User avatar
abstrax
OctaneRender Team
OctaneRender Team
 
Posts: 5102
Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

Re: OctaneRender™ Standalone 3.08.2 [current 3.xx]

Postby niestudio » Sat Jul 07, 2018 4:17 pm

niestudio Sat Jul 07, 2018 4:17 pm
Was this fixed in 3.08.2?
viewtopic.php?f=9&t=67623&p=339129#p339129

Perhaps it's worded differently in the release notes and I'm not seeing it.

Thanks!
OSX 10.12.4 | Intel 12 core @ 3.33 ghz | 128 gb ram | NVIDIA GeForce GTX 1080TI | Ubuntu Linux slave with 3x 1080ti
niestudio
Licensed Customer
Licensed Customer
 
Posts: 260
Joined: Fri Aug 21, 2015 10:03 pm

Re: OctaneRender™ Standalone 3.08.2 [current 3.xx]

Postby milanm » Sat Jul 07, 2018 6:46 pm

milanm Sat Jul 07, 2018 6:46 pm
@abstrax

I appreciate you taking the time to reply Marcus and on a weekend no less. It seems 3.08.2 fixed the crash, that was it.

Thanks again.

Regards
Milan
Colorist / VFX artist / Motion Designer
macOS - Windows 7 - Cinema 4D R19.068 - GTX1070TI - GTX780
milanm
Licensed Customer
Licensed Customer
 
Posts: 261
Joined: Tue Apr 30, 2013 7:23 pm

Re: OctaneRender™ Standalone 3.08.2 [current 3.xx]

Postby abstrax » Sun Jul 08, 2018 9:10 pm

abstrax Sun Jul 08, 2018 9:10 pm
niestudio wrote:Was this fixed in 3.08.2?
viewtopic.php?f=9&t=67623&p=339129#p339129

Perhaps it's worded differently in the release notes and I'm not seeing it.

Thanks!

No, this bug report we missed and it's not fixed yet. Will do so in the next release.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
User avatar
abstrax
OctaneRender Team
OctaneRender Team
 
Posts: 5102
Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

Re: OctaneRender™ Standalone 3.08.2 [current 3.xx]

Postby niestudio » Sun Jul 08, 2018 10:14 pm

niestudio Sun Jul 08, 2018 10:14 pm
Thanks for the update. Any ETA on that? Really looking forward to using the metallic shader properly. :)
OSX 10.12.4 | Intel 12 core @ 3.33 ghz | 128 gb ram | NVIDIA GeForce GTX 1080TI | Ubuntu Linux slave with 3x 1080ti
niestudio
Licensed Customer
Licensed Customer
 
Posts: 260
Joined: Fri Aug 21, 2015 10:03 pm
Next

Return to Commercial Product News & Releases (Download here)


Who is online

Users browsing this forum: No registered users and 1 guest

Thu Nov 14, 2019 7:00 pm [ UTC ]