[Material] Chemiluminescent Green

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[Material] Chemiluminescent Green

Postby Italic_ » Sat Jun 09, 2012 7:05 pm

Italic_ Sat Jun 09, 2012 7:05 pm
I came across a chemiluminescent Cycles shader on BlendSwap the other day and found no similar material in Octane's LiveDB. Since the creator is offering the Cycles shader freely, I decided to create a similar material for Octane.

The original shader can be found here: http://www.blendswap.com/blends/materials/phosphorescent-shader/

Material macro can be found attached and in the LiveDB. To change the brightness, just change the power value in the blackbody emitter property.

Preview on a Blender matball is attached, rendered at 2000 pixels square, tonemapped, cropped.
Attachments
Phos_Green.zip
(3.22 KiB) Downloaded 108 times
phos_toned_logo2.jpg
Mat preview on a Blender matball
Tonemapped 2k render
Last edited by Italic_ on Sun Jun 17, 2012 5:07 am, edited 3 times in total.
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Re: [Material] Phosphorescent Green

Postby roeland » Mon Jun 11, 2012 2:39 am

roeland Mon Jun 11, 2012 2:39 am
You can pack the macro in a zip file and attach it.

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Re: [Material] Phosphorescent Green

Postby Italic_ » Mon Jun 11, 2012 3:10 am

Italic_ Mon Jun 11, 2012 3:10 am
True, I keep forgetting about zips. Thanks, Roeland.

OP is edited with a downloadable zip with the macro.
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