Octane 2019 For Unreal Engine - v0.25: Octane 2019.1.1

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Octane 2019 For Unreal Engine - v0.25: Octane 2019.1.1

Postby ChrisHekman » Fri Sep 27, 2019 4:35 pm

ChrisHekman Fri Sep 27, 2019 4:35 pm
Octane for Unreal Engine 0.25
Changes:
  • Upgraded to Octane 2019.1.1 Stable

Unreal relevant Octane 2019.1.1 Changes:

Fixes:
  • Geometry components that are marked invisibile now behave the same as in unreal

UE 4.23
Studio Installer: https://www.otoyserver.com/unrealengine ... UE4_23.exe
Enterprise Installer: https://www.otoyserver.com/unrealengine ... UE4_23.exe
Free Version Installer: https://www.otoyserver.com/unrealengine ... UE4_23.exe

UE 4.22
Studio Installer: https://www.otoyserver.com/unrealengine ... UE4_22.exe
Enterprise Installer: https://www.otoyserver.com/unrealengine ... UE4_22.exe
Free Version Installer: https://www.otoyserver.com/unrealengine ... UE4_22.exe
Last edited by ChrisHekman on Mon Nov 11, 2019 5:07 pm, edited 1 time in total.
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Re: Octane 2019 For Unreal Engine - v0.25: Octane 2019.1.1

Postby EvolverInteractive » Sat Sep 28, 2019 4:26 pm

EvolverInteractive Sat Sep 28, 2019 4:26 pm
You guys are doing fantastic with these updates. Thanks so much
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Re: Octane 2019 For Unreal Engine - v0.25: Octane 2019.1.1

Postby AareasInt » Sat Sep 28, 2019 6:27 pm

AareasInt Sat Sep 28, 2019 6:27 pm
EvolverInteractive wrote:You guys are doing fantastic with these updates. Thanks so much


Agreed, thank you so much. However, either i'm doing something wrong or a few things changed since last build. My Unreal cloth material renders incorrectly, and i no longer get direction light through glass, i have to hide glass for light to enter. This worked with the previous version, the update seemed to break it.

Thank you
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Re: Octane 2019 For Unreal Engine - v0.25: Octane 2019.1.1

Postby ChrisHekman » Mon Sep 30, 2019 9:24 am

ChrisHekman Mon Sep 30, 2019 9:24 am
Would it be possible for you to share the glass material?
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Re: Octane 2019 For Unreal Engine - v0.25: Octane 2019.1.1

Postby teammach » Tue Oct 08, 2019 1:13 pm

teammach Tue Oct 08, 2019 1:13 pm
is there any possibility to see the image in the renderview in 100%? when i go for a higher resolution than screen i cant zoom in.

thanks
rob
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Re: Octane 2019 For Unreal Engine - v0.25: Octane 2019.1.1

Postby ChrisHekman » Thu Oct 10, 2019 8:57 am

ChrisHekman Thu Oct 10, 2019 8:57 am
teammach wrote:is there any possibility to see the image in the renderview in 100%? when i go for a higher resolution than screen i cant zoom in.

thanks
rob


At the moment you can only do this in the Octane GUI view, which you can access via the top octane menu bar.
Ill check if it is possible to add in the renderview in unreal.
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Re: Octane 2019 For Unreal Engine - v0.25: Octane 2019.1.1

Postby Sabbinet » Wed Oct 16, 2019 3:05 pm

Sabbinet Wed Oct 16, 2019 3:05 pm
Hello,

I am using Quixel Megascans assets in Unreal Engine 4.23 and the decal material is not rendering in Octane. Attached is an image with both renders of Unreal and Octane's viewports and the Deferred Decal Material settings. Is there a way to make it seeable/renderable by Octane in Unreal? Or do I have to transform that Unreal Deferred Decal Material into an Octane Decal somehow? It would really be great if the Unreal Deferred Decal could be rendered directly by Octane as decals are very powerful in the Megascans workflow and having to mae separate Octane materials for each could add quite a lot of work in some scenes.

Any insight would be greatly appreciated.
Attachments
Unreal-Octane_Screenshot.jpg
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Re: Octane 2019 For Unreal Engine - v0.25: Octane 2019.1.1

Postby ChrisHekman » Wed Oct 16, 2019 4:09 pm

ChrisHekman Wed Oct 16, 2019 4:09 pm
Sabbinet wrote:Hello,

I am using Quixel Megascans assets in Unreal Engine 4.23 and the decal material is not rendering in Octane. Attached is an image with both renders of Unreal and Octane's viewports and the Deferred Decal Material settings. Is there a way to make it seeable/renderable by Octane in Unreal? Or do I have to transform that Unreal Deferred Decal Material into an Octane Decal somehow? It would really be great if the Unreal Deferred Decal could be rendered directly by Octane as decals are very powerful in the Megascans workflow and having to mae separate Octane materials for each could add quite a lot of work in some scenes.

Any insight would be greatly appreciated.


Decals are not supported by Octane atm. We are looking into possibilities, but for now you will either need to merge material to the floor, or create a rug mesh and place the material on it as a normal material.
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Re: Octane 2019 For Unreal Engine - v0.25: Octane 2019.1.1

Postby Sabbinet » Thu Oct 17, 2019 7:54 am

Sabbinet Thu Oct 17, 2019 7:54 am
Noted, thank you very much Chris.
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camera visibility

Postby teammach » Fri Oct 18, 2019 7:17 am

teammach Fri Oct 18, 2019 7:17 am
visible in Rendering works now as it should. thanks Chris. But is there a flag where i can set the camera visibilty on and off? would be helpfull for lightblocking planes
that shouldnt be visble for camera but casts shadows and so on.

thanks
rob
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