Octane for Unreal Engine Status

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Octane for Unreal Engine Status

Postby JabbaTheNut » Fri Mar 29, 2019 5:17 pm

JabbaTheNut Fri Mar 29, 2019 5:17 pm
I am very interested in using Octane for Unreal. I know it is under development currently. Is it expected to be released soon? The marketing material suggests it would be released around Q1 2019.
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Re: Octane for Unreal Engine Status

Postby Notiusweb » Tue Apr 02, 2019 4:23 pm

Notiusweb Tue Apr 02, 2019 4:23 pm
Maybe they are waiting on 2019 XB2?
I'm with you, this is the closest we have ever been to actually using it...
I WANT IT NOW!
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Re: Octane for Unreal Engine Status

Postby pxlntwrk » Thu Apr 04, 2019 7:01 pm

pxlntwrk Thu Apr 04, 2019 7:01 pm
Hi,

For sure, that some fresh information would be super welcome. ;)
:::::::::::::::::
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Re: Octane for Unreal Engine Status

Postby Goldorak » Thu Apr 04, 2019 10:53 pm

Goldorak Thu Apr 04, 2019 10:53 pm
Open beta very soon!
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Re: Octane for Unreal Engine Status

Postby JabbaTheNut » Fri Apr 05, 2019 3:24 pm

JabbaTheNut Fri Apr 05, 2019 3:24 pm
Awesome!
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Re: Octane for Unreal Engine Status

Postby Notiusweb » Tue Apr 09, 2019 12:02 am

Notiusweb Tue Apr 09, 2019 12:02 am
Will be interesting to see comparison renders with Unreal DXR/RTX vs Unreal Octane 8-)
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Re: Octane for Unreal Engine Status

Postby JabbaTheNut » Tue Apr 09, 2019 6:18 pm

JabbaTheNut Tue Apr 09, 2019 6:18 pm
I think I read somewhere that Unreal was going to offer native support for 2 GPUs in the near future. Have you heard this? If so, I wonder how Otoy will respond? Octane for Unity has a 2 GPU limit under the All Access License. I hope they will offer support for up to 4 GPUs.
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Re: Octane for Unreal Engine Status

Postby acc24ex » Sat May 04, 2019 7:56 am

acc24ex Sat May 04, 2019 7:56 am
soo.. any new on this, I mean ok UE 4.22 still is very buggy with the dx12/raytracing and rtx cards - I get freezes after a few seconds.. it's gonna take another version or three to get all of this going - probably from this octane beta as well.. but still, just throw any new around this, I'm interested in how it's gonna be developed and what we could expect out of octane
- mainly, is it going to be possible to dump our entire .orbx scene in UE so it uses the materials and all of that natively, like datasmith, but for octane? That's basically what I'd like to see first
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Re: Octane for Unreal Engine Status

Postby Notiusweb » Sat May 11, 2019 5:05 pm

Notiusweb Sat May 11, 2019 5:05 pm
It's unreal for how long we've been wanting this to be released....
eh?...
EH?!!......
:twisted:
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Re: Octane for Unreal Engine Status

Postby ChrisHekman » Wed May 22, 2019 9:06 am

ChrisHekman Wed May 22, 2019 9:06 am
Notiusweb wrote:It's unreal for how long we've been wanting this to be released....
eh?...
EH?!!......
:twisted:


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