A public forum for discussing and asking questions about the Octane for Unity Alpha
So Im having a great time creating animations in Unity with Octane.
One MAJOR thing that I need to figure out how to do is:
How do I tie in float values from Octane nodes to be animated(keyframed)/recorded with Unity Timeline?
Specifically I would like to animate the julia values of a Vectron Node but this technique would be something I use for a lot of things.
Anyone know of anyway to make this happen?
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- Joined: Tue Dec 11, 2018 3:27 am
This is not possible at the moment, but something we definitely want to add.
- OctaneRender Team
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