Hello!
So Im having a great time creating animations in Unity with Octane.
One MAJOR thing that I need to figure out how to do is:
How do I tie in float values from Octane nodes to be animated(keyframed)/recorded with Unity Timeline?
Specifically I would like to animate the julia values of a Vectron Node but this technique would be something I use for a lot of things.
Anyone know of anyway to make this happen?
Animating Octane nodes from Unity Timeline?
Moderator: ChrisHekman
- ChrisHekman
- Posts: 1061
- Joined: Wed Jan 18, 2017 3:09 pm
This is not possible at the moment, but something we definitely want to add.